/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSRGB.h" #include "SkTypes.h" #include "Test.h" #include static uint8_t linear_to_srgb(float l) { return (uint8_t)roundf(sk_linear_to_srgb(Sk4f{l})[0]); } DEF_TEST(sk_linear_to_srgb, r) { // Should map 0 -> 0 and 1 -> 1. REPORTER_ASSERT(r, 0 == linear_to_srgb(0.0f)); REPORTER_ASSERT(r, 255 == linear_to_srgb(1.0f)); // Should be monotonic between 0 and 1. // We don't bother checking denorm values. int tolerated_regressions = 0; #if defined(SK_ARM_HAS_NEON) // Values around 0.166016 are usually 72 but drop briefly (41 floats) down to 71. tolerated_regressions = 1; #endif uint8_t prev = 0; for (float f = FLT_MIN; f <= 1.0f; ) { uint8_t srgb = linear_to_srgb(f); REPORTER_ASSERT(r, srgb >= prev || tolerated_regressions > 0); if (srgb < prev) { tolerated_regressions--; } prev = srgb; union { float flt; uint32_t bits; } pun = { f }; pun.bits++; f = pun.flt; } }