/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "Test.h" #include "SkRandom.h" #include "SkRTree.h" #include "SkTSort.h" static const size_t MIN_CHILDREN = 6; static const size_t MAX_CHILDREN = 11; static const size_t NUM_RECTS = 200; static const size_t NUM_ITERATIONS = 100; static const size_t NUM_QUERIES = 50; struct DataRect { SkIRect rect; void* data; }; static SkIRect random_rect(SkRandom& rand) { SkIRect rect = {0,0,0,0}; while (rect.isEmpty()) { rect.fLeft = rand.nextS() % 1000; rect.fRight = rand.nextS() % 1000; rect.fTop = rand.nextS() % 1000; rect.fBottom = rand.nextS() % 1000; rect.sort(); } return rect; } static void random_data_rects(SkRandom& rand, DataRect out[], int n) { for (int i = 0; i < n; ++i) { out[i].rect = random_rect(rand); out[i].data = reinterpret_cast(i); } } static bool verify_query(SkIRect query, DataRect rects[], SkTDArray& found) { SkTDArray expected; // manually intersect with every rectangle for (int i = 0; i < NUM_RECTS; ++i) { if (SkIRect::IntersectsNoEmptyCheck(query, rects[i].rect)) { expected.push(rects[i].data); } } if (expected.count() != found.count()) { return false; } if (0 == expected.count()) { return true; } // Just cast to long since sorting by the value of the void*'s was being problematic... SkTQSort(reinterpret_cast(expected.begin()), reinterpret_cast(expected.end() - 1)); SkTQSort(reinterpret_cast(found.begin()), reinterpret_cast(found.end() - 1)); return found == expected; } static void runQueries(skiatest::Reporter* reporter, SkRandom& rand, DataRect rects[], SkRTree& tree) { for (int i = 0; i < NUM_QUERIES; ++i) { SkTDArray hits; SkIRect query = random_rect(rand); tree.search(query, &hits); REPORTER_ASSERT(reporter, verify_query(query, rects, hits)); } } static void TestRTree(skiatest::Reporter* reporter) { DataRect rects[NUM_RECTS]; SkRandom rand; SkRTree* rtree = SkRTree::Create(MIN_CHILDREN, MAX_CHILDREN); REPORTER_ASSERT(reporter, NULL != rtree); int expectedDepthMin = -1; int expectedDepthMax = -1; int tmp = NUM_RECTS; while (tmp > 0) { tmp -= static_cast(pow(static_cast(MAX_CHILDREN), static_cast(expectedDepthMin + 1))); ++expectedDepthMin; } tmp = NUM_RECTS; while (tmp > 0) { tmp -= static_cast(pow(static_cast(MIN_CHILDREN), static_cast(expectedDepthMax + 1))); ++expectedDepthMax; } for (int i = 0; i < NUM_ITERATIONS; ++i) { random_data_rects(rand, rects, NUM_RECTS); // First try bulk-loaded inserts for (int i = 0; i < NUM_RECTS; ++i) { rtree->insert(rects[i].data, rects[i].rect, true); } rtree->flushDeferredInserts(); runQueries(reporter, rand, rects, *rtree); REPORTER_ASSERT(reporter, NUM_RECTS == rtree->getCount()); REPORTER_ASSERT(reporter, expectedDepthMin <= rtree->getDepth() && expectedDepthMax >= rtree->getDepth()); rtree->clear(); REPORTER_ASSERT(reporter, 0 == rtree->getCount()); // Then try immediate inserts for (int i = 0; i < NUM_RECTS; ++i) { rtree->insert(rects[i].data, rects[i].rect); } runQueries(reporter, rand, rects, *rtree); REPORTER_ASSERT(reporter, NUM_RECTS == rtree->getCount()); REPORTER_ASSERT(reporter, expectedDepthMin <= rtree->getDepth() && expectedDepthMax >= rtree->getDepth()); rtree->clear(); REPORTER_ASSERT(reporter, 0 == rtree->getCount()); // And for good measure try immediate inserts, but in reversed order for (int i = NUM_RECTS - 1; i >= 0; --i) { rtree->insert(rects[i].data, rects[i].rect); } runQueries(reporter, rand, rects, *rtree); REPORTER_ASSERT(reporter, NUM_RECTS == rtree->getCount()); REPORTER_ASSERT(reporter, expectedDepthMin <= rtree->getDepth() && expectedDepthMax >= rtree->getDepth()); rtree->clear(); REPORTER_ASSERT(reporter, 0 == rtree->getCount()); } } #include "TestClassDef.h" DEFINE_TESTCLASS("RTree", RTreeTestClass, TestRTree)