/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #include "Test.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrContextPriv.h" #include "GrClip.h" #include "GrRenderTargetContext.h" #include "GrRenderTargetContextPriv.h" #include "GrShape.h" #include "GrPathRenderer.h" #include "GrPaint.h" #include "SkMatrix.h" #include "SkRect.h" #include "ccpr/GrCoverageCountingPathRenderer.h" #include static constexpr int kCanvasSize = 100; class CCPRPathDrawer { public: CCPRPathDrawer(GrContext* ctx) : fCtx(ctx) , fCCPR(GrCoverageCountingPathRenderer::CreateIfSupported(*fCtx->caps())) , fRTC(fCtx->makeDeferredRenderTargetContext(SkBackingFit::kExact, kCanvasSize, kCanvasSize, kRGBA_8888_GrPixelConfig, nullptr)) { if (fCCPR) { fCtx->contextPriv().addOnFlushCallbackObject(fCCPR.get()); } } ~CCPRPathDrawer() { if (fCCPR) { fCtx->contextPriv().testingOnly_flushAndRemoveOnFlushCallbackObject(fCCPR.get()); } } bool valid() { return fCCPR && fRTC; } void clear() { fRTC->clear(nullptr, 0, true); } void drawPath(const SkPath& path, GrColor4f color = GrColor4f(0, 1, 0, 1)) { GrPaint paint; paint.setColor4f(color); GrNoClip noClip; SkIRect clipBounds = SkIRect::MakeWH(kCanvasSize, kCanvasSize); SkMatrix matrix = SkMatrix::I(); GrShape shape(path); fCCPR->drawPath({fCtx, std::move(paint), &GrUserStencilSettings::kUnused, fRTC.get(), &noClip, &clipBounds, &matrix, &shape, GrAAType::kCoverage, false}); } void flush() { fCtx->flush(); } private: GrContext* const fCtx; sk_sp fCCPR; sk_sp fRTC; }; DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrCCPRTest, reporter, ctxInfo) { GrContext* const ctx = ctxInfo.grContext(); if (!GrCoverageCountingPathRenderer::IsSupported(*ctx->caps())) { return; } CCPRPathDrawer ccpr(ctx); if (!ccpr.valid()) { ERRORF(reporter, "could not create render target context for ccpr."); return; } // Test very busy paths. static constexpr int kNumBusyVerbs = 1 << 17; ccpr.clear(); SkPath busyPath; busyPath.moveTo(0, 0); // top left busyPath.lineTo(kCanvasSize, kCanvasSize); // bottom right for (int i = 2; i < kNumBusyVerbs; ++i) { float offset = i * ((float)kCanvasSize / kNumBusyVerbs); busyPath.lineTo(kCanvasSize - offset, kCanvasSize + offset); // offscreen } ccpr.drawPath(busyPath); ccpr.flush(); // If this doesn't crash, the test passed. // If it does, maybe fiddle with fMaxInstancesPerDrawArraysWithoutCrashing in your // platform's GrGLCaps. } #endif