/************************************************************************************************** *** This file was autogenerated from GrInlinedFunction.fp; do not modify. **************************************************************************************************/ #include "GrInlinedFunction.h" #include "src/core/SkUtils.h" #include "src/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLInlinedFunction : public GrGLSLFragmentProcessor { public: GrGLSLInlinedFunction() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrInlinedFunction& _outer = args.fFp.cast(); (void) _outer; colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color"); fragBuilder->codeAppendf( R"SkSL(half4 _0_flip; _0_flip = %s.wzyx; return _0_flip; )SkSL" , args.fUniformHandler->getUniformCStr(colorVar)); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { } UniformHandle colorVar; }; GrGLSLFragmentProcessor* GrInlinedFunction::onCreateGLSLInstance() const { return new GrGLSLInlinedFunction(); } void GrInlinedFunction::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { } bool GrInlinedFunction::onIsEqual(const GrFragmentProcessor& other) const { const GrInlinedFunction& that = other.cast(); (void) that; return true; } GrInlinedFunction::GrInlinedFunction(const GrInlinedFunction& src) : INHERITED(kGrInlinedFunction_ClassID, src.optimizationFlags()) { this->cloneAndRegisterAllChildProcessors(src); } std::unique_ptr GrInlinedFunction::clone() const { return std::make_unique(*this); } #if GR_TEST_UTILS SkString GrInlinedFunction::onDumpInfo() const { return SkString(); } #endif