/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "sk_tool_utils.h" #include "SkBlendModePriv.h" #include "SkCanvas.h" #include "SkImage.h" #include "SkMaskFilter.h" #include "SkPictureRecorder.h" #include "SkShaderMaskFilter.h" #include "SkTextUtils.h" static void draw_masked_image(SkCanvas* canvas, const SkImage* image, SkScalar x, SkScalar y, const SkImage* mask, sk_sp outer, SkBlendMode mode) { SkMatrix matrix = SkMatrix::MakeScale(SkIntToScalar(image->width()) / mask->width(), SkIntToScalar(image->height() / mask->height())); // The geometry of the drawImage is also translated by (x,y) so make the mask filter's // coordinate system align with the rendered rectangle. matrix.postTranslate(x, y); SkPaint paint; auto mf = SkShaderMaskFilter::Make(mask->makeShader(&matrix)); if (outer) { mf = SkMaskFilter::MakeCompose(outer->makeWithMatrix(matrix), mf); } paint.setMaskFilter(mf); paint.setAntiAlias(true); paint.setBlendMode(mode); canvas->drawImage(image, x, y, &paint); } #include "SkGradientShader.h" static sk_sp make_shader(const SkRect& r) { const SkPoint pts[] = { { r.fLeft, r.fTop }, { r.fRight, r.fBottom }, }; const SkColor colors[] = { 0, SK_ColorWHITE }; return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode); } DEF_SIMPLE_GM(shadermaskfilter_gradient, canvas, 512, 512) { SkRect r = { 0, 0, 100, 150 }; auto shader = make_shader(r); auto mf = SkShaderMaskFilter::Make(shader); canvas->translate(20, 20); canvas->scale(2, 2); SkPaint paint; paint.setMaskFilter(mf); paint.setColor(SK_ColorRED); paint.setAntiAlias(true); canvas->drawOval(r, paint); } #include "Resources.h" DEF_SIMPLE_GM_CAN_FAIL(shadermaskfilter_image, canvas, errorMsg, 560, 370) { canvas->scale(1.25f, 1.25f); auto image = GetResourceAsImage("images/mandrill_128.png"); auto mask = GetResourceAsImage("images/color_wheel.png"); if (!image || !mask) { *errorMsg = "Could not load images. Did you forget to set the resourcePath?"; return skiagm::DrawResult::kFail; } auto blurmf = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5); auto gradmf = SkShaderMaskFilter::Make(make_shader(SkRect::MakeIWH(mask->width(), mask->height()))); const sk_sp array[] = { nullptr , blurmf, gradmf }; for (SkBlendMode mode : {SkBlendMode::kSrcOver, SkBlendMode::kSrcIn}) { canvas->save(); for (sk_sp mf : array) { draw_masked_image(canvas, image.get(), 10, 10, mask.get(), mf, mode); canvas->translate(image->width() + 20.f, 0); } canvas->restore(); canvas->translate(0, image->height() + 20.f); } return skiagm::DrawResult::kOk; } /////////////////////////////////////////////////////////////////////////////////////////////////// #include "SkPictureRecorder.h" #include "SkPath.h" static sk_sp make_path_mf(const SkPath& path, unsigned alpha) { SkPaint paint; paint.setAntiAlias(true); paint.setAlpha(alpha); SkPictureRecorder recorder; recorder.beginRecording(1000, 1000)->drawPath(path, paint); auto shader = SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr); return SkShaderMaskFilter::Make(shader); } typedef void (*MakePathsProc)(const SkRect&, SkPath*, SkPath*); const char* gCoverageName[] = { "union", "sect", "diff", "rev-diff", "xor" }; DEF_SIMPLE_GM(combinemaskfilter, canvas, 560, 510) { const SkRect r = { 0, 0, 100, 100 }; SkPaint paint; paint.setColor(SK_ColorRED); SkFont font; font.setSize(20); const SkRect r2 = r.makeOutset(1.5f, 1.5f); SkPaint strokePaint; strokePaint.setStyle(SkPaint::kStroke_Style); auto proc0 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) { pathA->moveTo(r.fLeft, r.fBottom); pathA->lineTo(r.fRight, r.fTop); pathA->lineTo(r.fRight, r.fBottom); pathB->moveTo(r.fLeft, r.fTop); pathB->lineTo(r.fRight, r.fBottom); pathB->lineTo(r.fLeft, r.fBottom); }; auto proc1 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) { pathA->addCircle(r.width()*0.25f, r.height()*0.25f, r.width()*0.5f); pathB->addCircle(r.width()*0.75f, r.height()*0.75f, r.width()*0.5f); }; MakePathsProc procs[] = { proc0, proc1 }; sk_sp mfA[2], mfB[2]; for (int i = 0; i < 2; ++i) { SkPath a, b; procs[i](r, &a, &b); mfA[i] = make_path_mf(a, 1 * 0xFF / 3); mfB[i] = make_path_mf(b, 2 * 0xFF / 3); } canvas->translate(10, 10 + 20); canvas->save(); for (int i = 0; i < 5; ++i) { SkTextUtils::DrawString(canvas, gCoverageName[i], r.width()*0.5f, -10, font, SkPaint(), SkTextUtils::kCenter_Align); SkCoverageMode cmode = static_cast(i); canvas->save(); // esp. on gpu side, its valuable to exercise modes that do and do-not convolve coverage // with alpha. SrcOver and SrcIn have these properties, but also happen to "look" the same // for this test. const SkBlendMode bmodes[] = { SkBlendMode::kSrcOver, SkBlendMode::kSrcIn }; SkASSERT( SkBlendMode_SupportsCoverageAsAlpha(bmodes[0])); // test as-alpha SkASSERT(!SkBlendMode_SupportsCoverageAsAlpha(bmodes[1])); // test not-as-alpha for (auto bmode : bmodes) { paint.setBlendMode(bmode); for (int j = 0; j < 2; ++j) { paint.setMaskFilter(SkMaskFilter::MakeCombine(mfA[j], mfB[j], cmode)); canvas->drawRect(r2, strokePaint); canvas->drawRect(r, paint); canvas->translate(0, r.height() + 10); } canvas->translate(0, 40); } canvas->restore(); canvas->translate(r.width() + 10, 0); } canvas->restore(); } #include "SkSurface.h" #include "SkBlurImageFilter.h" #include "SkMaskFilter.h" static sk_sp make_circle_image(SkCanvas* canvas, SkScalar radius, int margin) { const int n = SkScalarCeilToInt(radius) * 2 + margin * 2; auto surf = sk_tool_utils::makeSurface(canvas, SkImageInfo::MakeN32Premul(n, n)); SkPaint paint; paint.setAntiAlias(true); surf->getCanvas()->drawCircle(n * 0.5f, n * 0.5f, radius, paint); return surf->makeImageSnapshot(); } DEF_SIMPLE_GM(savelayer_maskfilter, canvas, 450, 675) { auto layerImage = GetResourceAsImage("images/mandrill_128.png"); auto maskImage = make_circle_image(canvas, 50, 1); SkRect r = SkRect::MakeWH(102, 102); SkPaint overlayPaint; overlayPaint.setStyle(SkPaint::kStroke_Style); // test that the maskfilter sees these changes to the ctm canvas->translate(10, 10); canvas->scale(2, 2); sk_sp mfs[] = { SkShaderMaskFilter::Make(maskImage->makeShader()), SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 3.5f), nullptr, }; mfs[2] = SkMaskFilter::MakeCompose(mfs[1], mfs[0]); // Important that we test with and without an imagefilter attached to the layer, // as cpu and gpu backends treat these differently (w/ or w/o a SkSpecialImage) const sk_sp imfs[] = {nullptr, SkBlurImageFilter::Make(3.5f, 3.5f, nullptr)}; for (auto& mf : mfs) { SkPaint layerPaint; layerPaint.setMaskFilter(mf); canvas->save(); for (auto& imf : imfs) { layerPaint.setImageFilter(imf); canvas->saveLayer(&r, &layerPaint); canvas->drawImage(layerImage, 0, 0, nullptr); canvas->restore(); // now draw the (approximage) expected bounds of the mask canvas->drawRect(r.makeOutset(1, 1), overlayPaint); canvas->translate(r.width() + 10, 0); } canvas->restore(); canvas->translate(0, r.height() + 10); } } static void draw_mask(SkCanvas* canvas) { SkPaint p; p.setAntiAlias(true); canvas->drawOval(SkRect::Make(canvas->imageInfo().bounds()), p); } DEF_SIMPLE_GM(shadermaskfilter_localmatrix, canvas, 1500, 1000) { static constexpr SkScalar kSize = 100; using ShaderMakerT = sk_sp(*)(SkCanvas*, const SkMatrix& lm); static const ShaderMakerT gShaderMakers[] = { [](SkCanvas* canvas, const SkMatrix& lm) -> sk_sp { auto surface = sk_tool_utils::makeSurface(canvas, SkImageInfo::MakeN32Premul(kSize, kSize)); draw_mask(surface->getCanvas()); return surface->makeImageSnapshot()->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &lm); }, [](SkCanvas*, const SkMatrix& lm) -> sk_sp { SkPictureRecorder recorder; draw_mask(recorder.beginRecording(kSize, kSize)); return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(), SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &lm, nullptr); }, }; struct Config { SkMatrix fCanvasMatrix, fMaskMatrix, fShaderMatrix; } gConfigs[] = { { SkMatrix::I(), SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10) }, { SkMatrix::MakeScale(2, 2), SkMatrix::I(), SkMatrix::MakeTrans(10, 10) }, { SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10), SkMatrix::I() }, { SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)), SkMatrix::I(), SkMatrix::I() }, { SkMatrix::I(), SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)), SkMatrix::I() }, { SkMatrix::I(), SkMatrix::I(), SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)) }, }; using DrawerT = void(*)(SkCanvas*, const SkRect&, const SkPaint&); static const DrawerT gDrawers[] = { [](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) { canvas->drawRect(dest, mask); }, [](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) { canvas->saveLayer(&dest, &mask); SkPaint p = mask; p.setMaskFilter(nullptr); canvas->drawPaint(p); canvas->restore(); }, }; SkPaint paint, rectPaint; paint.setColor(0xff00ff00); rectPaint.setStyle(SkPaint::kStroke_Style); rectPaint.setColor(0xffff0000); for (const auto& sm : gShaderMakers) { for (const auto& drawer : gDrawers) { { SkAutoCanvasRestore acr(canvas, true); for (const auto& cfg : gConfigs) { paint.setMaskFilter(SkShaderMaskFilter::Make(sm(canvas, cfg.fShaderMatrix)) ->makeWithMatrix(cfg.fMaskMatrix)); auto dest = SkRect::MakeWH(kSize, kSize); SkMatrix::Concat(cfg.fMaskMatrix, cfg.fShaderMatrix).mapRect(&dest); { SkAutoCanvasRestore acr(canvas, true); canvas->concat(cfg.fCanvasMatrix); drawer(canvas, dest, paint); canvas->drawRect(dest, rectPaint); } canvas->translate(kSize * 2.5f, 0); } } canvas->translate(0, kSize * 2.5f); } } }