/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColorFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkRefCnt.h" #include "tools/Resources.h" DEF_SIMPLE_GM(srgb_colorfilter, canvas, 512, 256*3) { auto img = GetResourceAsImage("images/mandrill_256.png"); const float array[] = { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 1, 0, }; auto cf0 = SkColorFilters::Matrix(array); auto cf1 = SkColorFilters::LinearToSRGBGamma(); auto cf2 = SkColorFilters::SRGBToLinearGamma(); SkPaint p; p.setColorFilter(cf0); canvas->drawImage(img, 0, 0, nullptr); canvas->drawImage(img, 256, 0, &p); p.setColorFilter(cf1); canvas->drawImage(img, 0, 256, &p); p.setColorFilter(cf1->makeComposed(cf0)); canvas->drawImage(img, 256, 256, &p); p.setColorFilter(cf2); canvas->drawImage(img, 0, 512, &p); p.setColorFilter(cf2->makeComposed(cf0)); canvas->drawImage(img, 256, 512, &p); }