#if 0 // Disabled until updated to use current API. // Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" // HASH=9e0a2de2eb94dba4521d733e73f2bda5 REG_FIDDLE(Point_Distance, 256, 192, false, 0) { void draw(SkCanvas* canvas) { SkPaint paint; paint.setAntiAlias(true); const SkPoint lines[][2] = {{{-10, -10}, {90, 30}}, {{0, 0}, {150, 30}}, {{10, 25}, {120, 150}}}; const SkPoint origin = {30, 160}; for (auto line : lines) { SkPoint a = origin + line[0]; const SkPoint& b = line[1]; canvas->drawLine(a, b, paint); SkAutoCanvasRestore acr(canvas, true); SkScalar angle = SkScalarATan2((b.fY - a.fY), b.fX - a.fX); canvas->rotate(angle * 180 / SK_ScalarPI, a.fX, a.fY); SkString distance("distance = "); distance.appendScalar(SkPoint::Distance(a, b)); canvas->drawString(distance, a.fX + 25, a.fY - 4, paint); } } } // END FIDDLE #endif // Disabled until updated to use current API.