layout(set=0) uniform float4x4 colorXform; layout(binding=0) uniform sampler2D s; void main() { float4 tmpColor; sk_FragColor = half4(1.0) * (tmpColor = sample(s, float2(1)), half4(colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * float4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor)); }