/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkPixmap.h" #include "include/core/SkRasterHandleAllocator.h" #include "include/core/SkSurface.h" #include "src/core/SkMakeUnique.h" class GraphicsPort { protected: SkCanvas* fCanvas; public: GraphicsPort(SkCanvas* canvas) : fCanvas(canvas) {} virtual ~GraphicsPort() {} void save() { fCanvas->save(); } void saveLayer(const SkRect& bounds, SkAlpha alpha) { fCanvas->saveLayerAlpha(&bounds, alpha); } void restore() { fCanvas->restore(); } void translate(float x, float y) { fCanvas->translate(x, y); } void scale(float s) { fCanvas->scale(s, s); } void clip(const SkRect& r) { fCanvas->clipRect(r); } void drawOval(const SkRect& r, SkColor c) { SkPaint p; p.setColor(c); fCanvas->drawOval(r, p); } virtual void drawRect(const SkRect& r, SkColor c) { SkPaint p; p.setColor(c); fCanvas->drawRect(r, p); } SkCanvas* peekCanvas() const { return fCanvas; } }; class SkiaGraphicsPort : public GraphicsPort { public: SkiaGraphicsPort(SkCanvas* canvas) : GraphicsPort(canvas) {} void drawRect(const SkRect& r, SkColor c) override { SkCanvas* canvas = (SkCanvas*)fCanvas->accessTopRasterHandle(); canvas->drawRect(r, SkPaint(SkColor4f::FromColor(c))); } }; class SkiaAllocator : public SkRasterHandleAllocator { public: SkiaAllocator() {} bool allocHandle(const SkImageInfo& info, Rec* rec) override { sk_sp surface = SkSurface::MakeRaster(info); if (!surface) { return false; } SkCanvas* canvas = surface->getCanvas(); SkPixmap pixmap; canvas->peekPixels(&pixmap); rec->fReleaseProc = [](void* pixels, void* ctx){ SkSafeUnref((SkSurface*)ctx); }; rec->fReleaseCtx = surface.release(); rec->fPixels = pixmap.writable_addr(); rec->fRowBytes = pixmap.rowBytes(); rec->fHandle = canvas; canvas->save(); // balanced each time updateHandle is called return true; } void updateHandle(Handle hndl, const SkMatrix& ctm, const SkIRect& clip) override { SkCanvas* canvas = (SkCanvas*)hndl; canvas->restore(); canvas->save(); canvas->clipRect(SkRect::Make(clip)); canvas->concat(ctm); } }; #ifdef SK_BUILD_FOR_MAC #include "include/utils/mac/SkCGUtils.h" class CGGraphicsPort : public GraphicsPort { public: CGGraphicsPort(SkCanvas* canvas) : GraphicsPort(canvas) {} void drawRect(const SkRect& r, SkColor c) override { CGContextRef cg = (CGContextRef)fCanvas->accessTopRasterHandle(); CGColorRef color = CGColorCreateGenericRGB(SkColorGetR(c)/255.f, SkColorGetG(c)/255.f, SkColorGetB(c)/255.f, SkColorGetA(c)/255.f); CGContextSetFillColorWithColor(cg, color); CGContextFillRect(cg, CGRectMake(r.x(), r.y(), r.width(), r.height())); } }; static CGAffineTransform matrix_to_transform(CGContextRef cg, const SkMatrix& ctm) { SkMatrix matrix; matrix.setScale(1, -1); matrix.postTranslate(0, SkIntToScalar(CGBitmapContextGetHeight(cg))); matrix.preConcat(ctm); return CGAffineTransformMake(matrix[SkMatrix::kMScaleX], matrix[SkMatrix::kMSkewY], matrix[SkMatrix::kMSkewX], matrix[SkMatrix::kMScaleY], matrix[SkMatrix::kMTransX], matrix[SkMatrix::kMTransY]); } class CGAllocator : public SkRasterHandleAllocator { public: CGAllocator() {} bool allocHandle(const SkImageInfo& info, Rec* rec) override { // let CG allocate the pixels CGContextRef cg = SkCreateCGContext(SkPixmap(info, nullptr, 0)); if (!cg) { return false; } rec->fReleaseProc = [](void* pixels, void* ctx){ CGContextRelease((CGContextRef)ctx); }; rec->fReleaseCtx = cg; rec->fPixels = CGBitmapContextGetData(cg); rec->fRowBytes = CGBitmapContextGetBytesPerRow(cg); rec->fHandle = cg; CGContextSaveGState(cg); // balanced each time updateHandle is called return true; } void updateHandle(Handle hndl, const SkMatrix& ctm, const SkIRect& clip) override { CGContextRef cg = (CGContextRef)hndl; CGContextRestoreGState(cg); CGContextSaveGState(cg); CGContextClipToRect(cg, CGRectMake(clip.x(), clip.y(), clip.width(), clip.height())); CGContextConcatCTM(cg, matrix_to_transform(cg, ctm)); } }; using MyPort = CGGraphicsPort; using MyAllocator = CGAllocator; #elif defined(SK_BUILD_FOR_WIN) #include "src/core/SkLeanWindows.h" static RECT toRECT(const SkIRect& r) { return { r.left(), r.top(), r.right(), r.bottom() }; } class GDIGraphicsPort : public GraphicsPort { public: GDIGraphicsPort(SkCanvas* canvas) : GraphicsPort(canvas) {} void drawRect(const SkRect& r, SkColor c) override { HDC hdc = (HDC)fCanvas->accessTopRasterHandle(); COLORREF cr = RGB(SkColorGetR(c), SkColorGetG(c), SkColorGetB(c));// SkEndian_Swap32(c) >> 8; RECT rounded = toRECT(r.round()); FillRect(hdc, &rounded, CreateSolidBrush(cr)); // Assuming GDI wrote zeros for alpha, this will or-in 0xFF for alpha SkPaint paint; paint.setBlendMode(SkBlendMode::kDstATop); fCanvas->drawRect(r, paint); } }; // We use this static factory function instead of the regular constructor so // that we can create the pixel data before calling the constructor. This is // required so that we can call the base class' constructor with the pixel // data. static bool Create(int width, int height, bool is_opaque, SkRasterHandleAllocator::Rec* rec) { BITMAPINFOHEADER hdr; memset(&hdr, 0, sizeof(hdr)); hdr.biSize = sizeof(BITMAPINFOHEADER); hdr.biWidth = width; hdr.biHeight = -height; // Minus means top-down bitmap. hdr.biPlanes = 1; hdr.biBitCount = 32; hdr.biCompression = BI_RGB; // No compression. hdr.biSizeImage = 0; hdr.biXPelsPerMeter = 1; hdr.biYPelsPerMeter = 1; void* pixels; HBITMAP hbitmap = CreateDIBSection(nullptr, (const BITMAPINFO*)&hdr, 0, &pixels, 0, 0); if (!hbitmap) { return false; } size_t row_bytes = width * sizeof(SkPMColor); sk_bzero(pixels, row_bytes * height); HDC hdc = CreateCompatibleDC(nullptr); if (!hdc) { DeleteObject(hbitmap); return false; } SetGraphicsMode(hdc, GM_ADVANCED); HGDIOBJ origBitmap = SelectObject(hdc, hbitmap); struct ReleaseContext { HDC hdc; HGDIOBJ hbitmap; }; rec->fReleaseProc = [](void*, void* context) { ReleaseContext* ctx = static_cast(context); HBITMAP hbitmap = static_cast(SelectObject(ctx->hdc, ctx->hbitmap)); DeleteObject(hbitmap); DeleteDC(ctx->hdc); delete ctx; }; rec->fReleaseCtx = new ReleaseContext{hdc, origBitmap}; rec->fPixels = pixels; rec->fRowBytes = row_bytes; rec->fHandle = hdc; return true; } /** * Subclass of SkRasterHandleAllocator that returns an HDC as its "handle". */ class GDIAllocator : public SkRasterHandleAllocator { public: GDIAllocator() {} bool allocHandle(const SkImageInfo& info, Rec* rec) override { SkASSERT(info.colorType() == kN32_SkColorType); return Create(info.width(), info.height(), info.isOpaque(), rec); } void updateHandle(Handle handle, const SkMatrix& ctm, const SkIRect& clip_bounds) override { HDC hdc = static_cast(handle); XFORM xf; xf.eM11 = ctm[SkMatrix::kMScaleX]; xf.eM21 = ctm[SkMatrix::kMSkewX]; xf.eDx = ctm[SkMatrix::kMTransX]; xf.eM12 = ctm[SkMatrix::kMSkewY]; xf.eM22 = ctm[SkMatrix::kMScaleY]; xf.eDy = ctm[SkMatrix::kMTransY]; SetWorldTransform(hdc, &xf); RECT clip_bounds_RECT = toRECT(clip_bounds); HRGN hrgn = CreateRectRgnIndirect(&clip_bounds_RECT); int result = SelectClipRgn(hdc, hrgn); SkASSERT(result != ERROR); result = DeleteObject(hrgn); SkASSERT(result != 0); } }; using MyPort = GDIGraphicsPort; using MyAllocator = GDIAllocator; #else using MyPort = SkiaGraphicsPort; using MyAllocator = SkiaAllocator; #endif DEF_SIMPLE_GM(rasterallocator, canvas, 600, 300) { auto doDraw = [](GraphicsPort* port) { SkAutoCanvasRestore acr(port->peekCanvas(), true); port->drawRect({0, 0, 256, 256}, SK_ColorRED); port->save(); port->translate(30, 30); port->drawRect({0, 0, 30, 30}, SK_ColorBLUE); port->drawOval({10, 10, 20, 20}, SK_ColorWHITE); port->restore(); port->saveLayer({50, 50, 100, 100}, 0x80); port->drawRect({55, 55, 95, 95}, SK_ColorGREEN); port->restore(); port->clip({150, 50, 200, 200}); port->drawRect({0, 0, 256, 256}, 0xFFCCCCCC); }; // TODO: this common code fails pic-8888 and serialize-8888 //GraphicsPort skiaPort(canvas); //doDraw(&skiaPort); const SkImageInfo info = SkImageInfo::MakeN32Premul(256, 256); std::unique_ptr nativeCanvas = SkRasterHandleAllocator::MakeCanvas(skstd::make_unique(), info); MyPort nativePort(nativeCanvas.get()); doDraw(&nativePort); SkPixmap pm; nativeCanvas->peekPixels(&pm); SkBitmap bm; bm.installPixels(pm); canvas->drawBitmap(bm, 280, 0, nullptr); }