// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=ac2fe555e2196e15863ea4ce74db3d54 REG_FIDDLE(Hard_Light, 256, 256, false, 3) { void draw(SkCanvas* canvas) { canvas->drawImage(image, 0, 0); const SkColor colors[] = { 0xFFFFFFFF, 0x00000000 }; SkPaint paint; paint.setBlendMode(SkBlendMode::kHardLight); paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); canvas->clipRect({0, 128, 256, 256}); canvas->drawPaint(paint); } } // END FIDDLE