// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=ce5319c036c9b5086da8a0009fe409f8 REG_FIDDLE(Matrix_rectStaysRect, 256, 256, true, 0) { void draw(SkCanvas* canvas) { SkMatrix matrix; for (SkScalar angle: { 0, 90, 180, 270 } ) { matrix.setRotate(angle); SkDebugf("rectStaysRect: %s\n", matrix.rectStaysRect() ? "true" : "false"); } } } // END FIDDLE