#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; struct Globals { half x; }; bool out_params_are_distinct_from_global_bh(thread Globals& _globals, thread half& y); bool _skOutParamHelper0_out_params_are_distinct_from_global_bh(thread Globals& _globals, thread half& x) { half _var0; bool _skResult = out_params_are_distinct_from_global_bh(_globals, _var0); x = _var0; return _skResult; } bool out_params_are_distinct_from_global_bh(thread Globals& _globals, thread half& y) { y = 2.0h; return _globals.x == 1.0h && y == 2.0h; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{1.0h}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor = _skOutParamHelper0_out_params_are_distinct_from_global_bh(_globals, _globals.x) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }