#include #include using namespace metal; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float b = 2.0; float c = 3.0; for (int x = 0;x < 1; ++x) { continue; } float d = c; b++; d++; _out.sk_FragColor = half4(half(b == 2.0), half(b == 3.0), half(d == 5.0), half(d == 4.0)); return _out; }