#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float x; float y; x = (y = 1.0); float a; float b; float c; a = (b = (c = 0.0)); _out.sk_FragColor = float4(a * b, x, c, y); return _out; }