#include #include using namespace metal; struct A { int x; int y; }; struct B { float x; array y; A z; }; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; struct Globals { A a1; B b1; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{{}, {}}; (void)_globals; Outputs _out; (void)_out; _globals.a1.x = 0; _globals.b1.x = 0.0; _out.sk_FragColor.x = float(_globals.a1.x) + _globals.b1.x; return _out; }