/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkPoint3.h" #include "include/core/SkRefCnt.h" #ifndef SkAtlasTextRenderer_DEFINED #define SkAtlasTextRenderer_DEFINED /** * This is the base class for a renderer implemented by the SkAtlasText client. The * SkAtlasTextContext issues texture creations, deletions, uploads, and vertex draws to the * renderer. The renderer must perform those actions in the order called to correctly render * the text drawn to SkAtlasTextTargets. */ class SK_API SkAtlasTextRenderer : public SkRefCnt { public: enum class AtlasFormat { /** Unsigned normalized 8 bit single channel format. */ kA8 }; struct SDFVertex { /** Position in device space (not normalized). The third component is w (not z). */ SkPoint3 fPosition; /** Color, same value for all four corners of a glyph quad. */ uint32_t fColor; /** Texture coordinate (in texel units, not normalized). */ int16_t fTextureCoordX; int16_t fTextureCoordY; }; virtual ~SkAtlasTextRenderer() = default; /** * Create a texture of the provided format with dimensions 'width' x 'height' * and return a unique handle. */ virtual void* createTexture(AtlasFormat, int width, int height) = 0; /** * Delete the texture with the passed handle. */ virtual void deleteTexture(void* textureHandle) = 0; /** * Place the pixel data specified by 'data' in the texture with handle * 'textureHandle' in the rectangle ['x', 'x' + 'width') x ['y', 'y' + 'height'). * 'rowBytes' specifies the byte offset between successive rows in 'data' and will always be * a multiple of the number of bytes per pixel. * The pixel format of data is the same as that of 'textureHandle'. */ virtual void setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height, size_t rowBytes) = 0; /** * Draws glyphs using SDFs. The SDF data resides in 'textureHandle'. The array * 'vertices' provides interleaved device-space positions, colors, and * texture coordinates. There are are 4 * 'quadCnt' entries in 'vertices'. */ virtual void drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[], int quadCnt) = 0; /** Called when a SkAtlasTextureTarget is destroyed. */ virtual void targetDeleted(void* targetHandle) = 0; }; #endif