// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(skpaint_perlin, 256, 256, false, 0) { void draw(SkCanvas* canvas) { canvas->clear(SK_ColorWHITE); SkPaint paint; paint.setShader(SkPerlinNoiseShader::MakeFractalNoise(0.05f, 0.05f, 4, 0.0f, nullptr)); canvas->drawPaint(paint); } } // END FIDDLE