#include #include using namespace metal; struct Uniforms { half4 colorRed; half4 colorGreen; half4 testInputs; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; half fn_hh4(half4 v) { for (int x = 1;x <= 2; ++x) { return v.x; } } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 v = _uniforms.testInputs; v = half4(0.0h, v.zyx); v = half4(0.0h, 0.0h, v.xw); v = half4(1.0h, 1.0h, v.wx); v = half4(v.zy, 1.0h, 1.0h); v = half4(v.xx, 1.0h, 1.0h); v = v.wzwz; v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz; v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz; v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v)); v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v)); v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz; v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz; v = half4(1.0h, 1.0h, 2.0h, 3.0h); v = half4(_uniforms.colorRed.xyz, 1.0h); v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz); v.wzyx = v; v.xw = v.yz; v.zyx = half3(v.ww, 1.0h); _out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }