#include #include using namespace metal; struct Inputs { float4 pos [[attribute(0)]]; }; struct Outputs { float4 sk_Position [[position]]; float sk_PointSize [[point_size]]; }; vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) { Outputs _out; (void)_out; _out.sk_Position = _in.pos; return (_out.sk_Position.y = -_out.sk_Position.y, _out); }