out vec4 sk_FragColor; uniform vec4 colorRed; uniform vec4 colorGreen; int globalValue = 0; int side_effecting_ii(int value) { globalValue++; return value; } vec4 main() { int _7_two = 2; int _8_flatten0 = 1; int _9_flatten1 = _7_two; int _10_flatten2 = 3; int _11_noFlatten0 = int[3](--_7_two, side_effecting_ii(2), 3)[0]; int _12_noFlatten1 = int[3](side_effecting_ii(1), 2, 3)[1]; int _13_noFlatten2 = int[3](1, ++_7_two, 3)[2]; return (_8_flatten0 == _11_noFlatten0 && _9_flatten1 == _12_noFlatten1) && _10_flatten2 == _13_noFlatten2 ? colorGreen : colorRed; }