/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkSurface.h" #include "include/gpu/GrBackendSemaphore.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrDirectContext.h" #include "src/gpu/GrCaps.h" #include "src/gpu/GrContextPriv.h" #include "tests/Test.h" #include "tools/gpu/GrContextFactory.h" #ifdef SK_GL #include "src/gpu/gl/GrGLGpu.h" #include "src/gpu/gl/GrGLUtil.h" #endif #ifdef SK_VULKAN #include "include/gpu/vk/GrVkTypes.h" #include "include/gpu/vk/GrVkVulkan.h" #include "src/gpu/vk/GrVkCommandPool.h" #include "src/gpu/vk/GrVkGpu.h" #include "src/gpu/vk/GrVkUtil.h" #ifdef VK_USE_PLATFORM_WIN32_KHR // windows wants to define this as CreateSemaphoreA or CreateSemaphoreW #undef CreateSemaphore #endif #endif static const int MAIN_W = 8, MAIN_H = 16; static const int CHILD_W = 16, CHILD_H = 16; void check_pixels(skiatest::Reporter* reporter, const SkBitmap& bitmap) { const uint32_t* canvasPixels = static_cast(bitmap.getPixels()); bool failureFound = false; SkPMColor expectedPixel; for (int cy = 0; cy < CHILD_H && !failureFound; ++cy) { for (int cx = 0; cx < CHILD_W && !failureFound; ++cx) { SkPMColor canvasPixel = canvasPixels[cy * CHILD_W + cx]; if (cy < CHILD_H / 2) { if (cx < CHILD_W / 2) { expectedPixel = 0xFF0000FF; // Red } else { expectedPixel = 0xFFFF0000; // Blue } } else { expectedPixel = 0xFF00FF00; // Green } if (expectedPixel != canvasPixel) { failureFound = true; ERRORF(reporter, "Wrong color at %d, %d. Got 0x%08x when we expected 0x%08x", cx, cy, canvasPixel, expectedPixel); } } } } void draw_child(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& childInfo, const GrBackendTexture& backendTexture, const GrBackendSemaphore& semaphore) { childInfo.testContext()->makeCurrent(); const SkImageInfo childII = SkImageInfo::Make(CHILD_W, CHILD_H, kRGBA_8888_SkColorType, kPremul_SkAlphaType); auto childDContext = childInfo.directContext(); sk_sp childSurface(SkSurface::MakeRenderTarget(childDContext, SkBudgeted::kNo, childII, 0, kTopLeft_GrSurfaceOrigin, nullptr)); sk_sp childImage = SkImage::MakeFromTexture(childDContext, backendTexture, kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, nullptr); SkCanvas* childCanvas = childSurface->getCanvas(); childCanvas->clear(SK_ColorRED); childSurface->wait(1, &semaphore); childCanvas->drawImage(childImage, CHILD_W/2, 0); SkPaint paint; paint.setColor(SK_ColorGREEN); SkIRect rect = SkIRect::MakeLTRB(0, CHILD_H/2, CHILD_W, CHILD_H); childCanvas->drawIRect(rect, paint); // read pixels SkBitmap bitmap; bitmap.allocPixels(childII); childSurface->readPixels(bitmap, 0, 0); check_pixels(reporter, bitmap); } enum class FlushType { kSurface, kImage, kContext }; void surface_semaphore_test(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& mainInfo, const sk_gpu_test::ContextInfo& childInfo1, const sk_gpu_test::ContextInfo& childInfo2, FlushType flushType) { auto mainCtx = mainInfo.directContext(); if (!mainCtx->priv().caps()->semaphoreSupport()) { return; } const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp mainSurface(SkSurface::MakeRenderTarget(mainCtx, SkBudgeted::kNo, ii, 0, kTopLeft_GrSurfaceOrigin, nullptr)); SkCanvas* mainCanvas = mainSurface->getCanvas(); auto blueSurface = mainSurface->makeSurface(ii); blueSurface->getCanvas()->clear(SK_ColorBLUE); auto blueImage = blueSurface->makeImageSnapshot(); blueSurface.reset(); mainCanvas->drawImage(blueImage, 0, 0); SkAutoTArray semaphores(2); #ifdef SK_VULKAN if (GrBackendApi::kVulkan == mainInfo.backend()) { // Initialize the secondary semaphore instead of having Ganesh create one internally GrVkGpu* gpu = static_cast(mainCtx->priv().getGpu()); VkDevice device = gpu->device(); VkSemaphore vkSem; VkSemaphoreCreateInfo createInfo; createInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; createInfo.pNext = nullptr; createInfo.flags = 0; GR_VK_CALL_ERRCHECK(gpu, CreateSemaphore(device, &createInfo, nullptr, &vkSem)); semaphores[1].initVulkan(vkSem); } #endif GrFlushInfo info; info.fNumSemaphores = 2; info.fSignalSemaphores = semaphores.get(); switch (flushType) { case FlushType::kSurface: mainSurface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, info); break; case FlushType::kImage: blueImage->flush(mainCtx, info); break; case FlushType::kContext: mainCtx->flush(info); break; } mainCtx->submit(); sk_sp mainImage = mainSurface->makeImageSnapshot(); GrBackendTexture backendTexture = mainImage->getBackendTexture(false); draw_child(reporter, childInfo1, backendTexture, semaphores[0]); #ifdef SK_VULKAN if (GrBackendApi::kVulkan == mainInfo.backend()) { // In Vulkan we need to make sure we are sending the correct VkImageLayout in with the // backendImage. After the first child draw the layout gets changed to SHADER_READ, so // we just manually set that here. backendTexture.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); } #endif draw_child(reporter, childInfo2, backendTexture, semaphores[1]); } #ifdef SK_GL DEF_GPUTEST(SurfaceSemaphores, reporter, options) { #if defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_MAC) static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGL_ContextType; #else static constexpr auto kNativeGLType = sk_gpu_test::GrContextFactory::kGLES_ContextType; #endif for (int typeInt = 0; typeInt < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++typeInt) { for (auto flushType : {FlushType::kSurface, FlushType::kImage, FlushType::kContext}) { sk_gpu_test::GrContextFactory::ContextType contextType = (sk_gpu_test::GrContextFactory::ContextType) typeInt; // Use "native" instead of explicitly trying OpenGL and OpenGL ES. Do not use GLES on // desktop since tests do not account for not fixing http://skbug.com/2809 if (contextType == sk_gpu_test::GrContextFactory::kGL_ContextType || contextType == sk_gpu_test::GrContextFactory::kGLES_ContextType) { if (contextType != kNativeGLType) { continue; } } sk_gpu_test::GrContextFactory factory(options); sk_gpu_test::ContextInfo ctxInfo = factory.getContextInfo(contextType); if (!sk_gpu_test::GrContextFactory::IsRenderingContext(contextType)) { continue; } skiatest::ReporterContext ctx( reporter, SkString(sk_gpu_test::GrContextFactory::ContextTypeName(contextType))); if (ctxInfo.directContext()) { sk_gpu_test::ContextInfo child1 = factory.getSharedContextInfo(ctxInfo.directContext(), 0); sk_gpu_test::ContextInfo child2 = factory.getSharedContextInfo(ctxInfo.directContext(), 1); if (!child1.directContext() || !child2.directContext()) { continue; } surface_semaphore_test(reporter, ctxInfo, child1, child2, flushType); } } } } #endif DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EmptySurfaceSemaphoreTest, reporter, ctxInfo) { auto ctx = ctxInfo.directContext(); if (!ctx->priv().caps()->semaphoreSupport()) { return; } const SkImageInfo ii = SkImageInfo::Make(MAIN_W, MAIN_H, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp mainSurface(SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, ii, 0, kTopLeft_GrSurfaceOrigin, nullptr)); // Flush surface once without semaphores to make sure there is no peneding IO for it. mainSurface->flushAndSubmit(); GrBackendSemaphore semaphore; GrFlushInfo flushInfo; flushInfo.fNumSemaphores = 1; flushInfo.fSignalSemaphores = &semaphore; GrSemaphoresSubmitted submitted = mainSurface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo); REPORTER_ASSERT(reporter, GrSemaphoresSubmitted::kYes == submitted); ctx->submit(); #ifdef SK_GL if (GrBackendApi::kOpenGL == ctxInfo.backend()) { GrGLGpu* gpu = static_cast(ctx->priv().getGpu()); const GrGLInterface* interface = gpu->glInterface(); GrGLsync sync = semaphore.glSync(); REPORTER_ASSERT(reporter, sync); bool result; GR_GL_CALL_RET(interface, result, IsSync(sync)); REPORTER_ASSERT(reporter, result); } #endif #ifdef SK_VULKAN if (GrBackendApi::kVulkan == ctxInfo.backend()) { GrVkGpu* gpu = static_cast(ctx->priv().getGpu()); const GrVkInterface* interface = gpu->vkInterface(); VkDevice device = gpu->device(); VkQueue queue = gpu->queue(); GrVkCommandPool* cmdPool = gpu->cmdPool(); VkCommandBuffer cmdBuffer; // Create Command Buffer const VkCommandBufferAllocateInfo cmdInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, // sType nullptr, // pNext cmdPool->vkCommandPool(), // commandPool VK_COMMAND_BUFFER_LEVEL_PRIMARY, // level 1 // bufferCount }; VkResult err = GR_VK_CALL(interface, AllocateCommandBuffers(device, &cmdInfo, &cmdBuffer)); if (err) { return; } VkCommandBufferBeginInfo cmdBufferBeginInfo; memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo)); cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; cmdBufferBeginInfo.pNext = nullptr; cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; cmdBufferBeginInfo.pInheritanceInfo = nullptr; GR_VK_CALL_ERRCHECK(gpu, BeginCommandBuffer(cmdBuffer, &cmdBufferBeginInfo)); GR_VK_CALL_ERRCHECK(gpu, EndCommandBuffer(cmdBuffer)); VkFenceCreateInfo fenceInfo; VkFence fence; memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo)); fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; err = GR_VK_CALL(interface, CreateFence(device, &fenceInfo, nullptr, &fence)); SkASSERT(!err); VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; VkSubmitInfo submitInfo; memset(&submitInfo, 0, sizeof(VkSubmitInfo)); submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.pNext = nullptr; submitInfo.waitSemaphoreCount = 1; VkSemaphore vkSem = semaphore.vkSemaphore(); submitInfo.pWaitSemaphores = &vkSem; submitInfo.pWaitDstStageMask = &waitStages; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &cmdBuffer; submitInfo.signalSemaphoreCount = 0; submitInfo.pSignalSemaphores = nullptr; GR_VK_CALL_ERRCHECK(gpu, QueueSubmit(queue, 1, &submitInfo, fence)); err = GR_VK_CALL(interface, WaitForFences(device, 1, &fence, true, 3000000000)); REPORTER_ASSERT(reporter, err != VK_TIMEOUT); GR_VK_CALL(interface, DestroyFence(device, fence, nullptr)); GR_VK_CALL(interface, DestroySemaphore(device, vkSem, nullptr)); // If the above test fails the wait semaphore will never be signaled which can cause the // device to hang when tearing down (even if just tearing down GL). So we Fail here to // kill things. if (err == VK_TIMEOUT) { SK_ABORT("Waiting on semaphore indefinitely"); } } #endif }