# Copyright 2016 Google Inc. # # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # Things are easiest for everyone if these source paths are absolute. _src = get_path_info("../src", "abspath") skia_sksl_sources = [ "$_src/sksl/SkSLASTNode.cpp", "$_src/sksl/SkSLByteCodeGenerator.cpp", "$_src/sksl/SkSLCFGGenerator.cpp", "$_src/sksl/SkSLCompiler.cpp", "$_src/sksl/SkSLIRGenerator.cpp", "$_src/sksl/SkSLLexer.cpp", "$_src/sksl/SkSLParser.cpp", "$_src/sksl/SkSLSectionAndParameterHelper.cpp", "$_src/sksl/SkSLString.cpp", "$_src/sksl/SkSLUtil.cpp", "$_src/sksl/ir/SkSLSetting.cpp", "$_src/sksl/ir/SkSLSymbolTable.cpp", "$_src/sksl/ir/SkSLType.cpp", "$_src/sksl/ir/SkSLVariableReference.cpp", ] skia_sksl_gpu_sources = [ "$_src/sksl/SkSLCPPCodeGenerator.cpp", "$_src/sksl/SkSLCPPUniformCTypes.cpp", "$_src/sksl/SkSLGLSLCodeGenerator.cpp", "$_src/sksl/SkSLHCodeGenerator.cpp", "$_src/sksl/SkSLMetalCodeGenerator.cpp", "$_src/sksl/SkSLOutputStream.cpp", "$_src/sksl/SkSLPipelineStageCodeGenerator.cpp", "$_src/sksl/SkSLSPIRVCodeGenerator.cpp", ] skia_gpu_processor_sources = [ "$_src/gpu/effects/GrAARectEffect.fp", "$_src/gpu/effects/GrAlphaThresholdFragmentProcessor.fp", "$_src/gpu/effects/GrBlurredEdgeFragmentProcessor.fp", "$_src/gpu/effects/GrCircleBlurFragmentProcessor.fp", "$_src/gpu/effects/GrCircleEffect.fp", "$_src/gpu/effects/GrClampFragmentProcessor.fp", "$_src/gpu/effects/GrComposeLerpEffect.fp", "$_src/gpu/effects/GrComposeLerpRedEffect.fp", "$_src/gpu/effects/GrConfigConversionEffect.fp", "$_src/gpu/effects/GrConstColorProcessor.fp", "$_src/gpu/effects/GrColorMatrixFragmentProcessor.fp", "$_src/gpu/effects/GrEllipseEffect.fp", "$_src/gpu/effects/GrHSLToRGBFilterEffect.fp", "$_src/gpu/effects/GrLumaColorFilterEffect.fp", "$_src/gpu/effects/GrMagnifierEffect.fp", "$_src/gpu/effects/GrMixerEffect.fp", "$_src/gpu/effects/GrOverrideInputFragmentProcessor.fp", "$_src/gpu/effects/GrPremulInputFragmentProcessor.fp", "$_src/gpu/effects/GrRectBlurEffect.fp", "$_src/gpu/effects/GrRGBToHSLFilterEffect.fp", "$_src/gpu/effects/GrRRectBlurEffect.fp", "$_src/gpu/gradients/GrDualIntervalGradientColorizer.fp", "$_src/gpu/gradients/GrSingleIntervalGradientColorizer.fp", "$_src/gpu/gradients/GrTextureGradientColorizer.fp", "$_src/gpu/gradients/GrUnrolledBinaryGradientColorizer.fp", "$_src/gpu/gradients/GrLinearGradientLayout.fp", "$_src/gpu/gradients/GrRadialGradientLayout.fp", "$_src/gpu/gradients/GrSweepGradientLayout.fp", "$_src/gpu/gradients/GrTwoPointConicalGradientLayout.fp", "$_src/gpu/gradients/GrClampedGradientEffect.fp", "$_src/gpu/gradients/GrTiledGradientEffect.fp", ]