/* * Copyright 2011 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkDrawLooper_DEFINED #define SkDrawLooper_DEFINED #include "include/core/SkBlurTypes.h" #include "include/core/SkColor.h" #include "include/core/SkFlattenable.h" #include "include/core/SkPoint.h" class SkArenaAlloc; class SkCanvas; class SkPaint; struct SkRect; class SkString; /** \class SkDrawLooper Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are, and something is drawn to a canvas with that paint, the looper subclass will be called, allowing it to modify the canvas and/or paint for that draw call. More than that, via the next() method, the looper can modify the draw to be invoked multiple times (hence the name loop-er), allow it to perform effects like shadows or frame/fills, that require more than one pass. */ class SK_API SkDrawLooper : public SkFlattenable { public: /** * Holds state during a draw. Users call next() until it returns false. * * Subclasses of SkDrawLooper should create a subclass of this object to * hold state specific to their subclass. */ class SK_API Context { public: Context() {} virtual ~Context() {} struct Info { SkVector fTranslate; bool fApplyPostCTM; void applyToCTM(SkMatrix* ctm) const; void applyToCanvas(SkCanvas*) const; }; /** * Called in a loop on objects returned by SkDrawLooper::createContext(). * Each time true is returned, the object is drawn (possibly with a modified * canvas and/or paint). When false is finally returned, drawing for the object * stops. * * On each call, the paint will be in its original state, but the * canvas will be as it was following the previous call to next() or * createContext(). * * The implementation must ensure that, when next() finally returns * false, the canvas has been restored to the state it was * initially, before createContext() was first called. */ virtual bool next(Info*, SkPaint*) = 0; private: Context(const Context&) = delete; Context& operator=(const Context&) = delete; }; /** * Called right before something is being drawn. Returns a Context * whose next() method should be called until it returns false. */ virtual Context* makeContext(SkArenaAlloc*) const = 0; /** * The fast bounds functions are used to enable the paint to be culled early * in the drawing pipeline. If a subclass can support this feature it must * return true for the canComputeFastBounds() function. If that function * returns false then computeFastBounds behavior is undefined otherwise it * is expected to have the following behavior. Given the parent paint and * the parent's bounding rect the subclass must fill in and return the * storage rect, where the storage rect is with the union of the src rect * and the looper's bounding rect. */ bool canComputeFastBounds(const SkPaint& paint) const; void computeFastBounds(const SkPaint& paint, const SkRect& src, SkRect* dst) const; struct BlurShadowRec { SkScalar fSigma; SkVector fOffset; SkColor fColor; SkBlurStyle fStyle; }; /** * If this looper can be interpreted as having two layers, such that * 1. The first layer (bottom most) just has a blur and translate * 2. The second layer has no modifications to either paint or canvas * 3. No other layers. * then return true, and if not null, fill out the BlurShadowRec). * * If any of the above are not met, return false and ignore the BlurShadowRec parameter. */ virtual bool asABlurShadow(BlurShadowRec*) const; static SkFlattenable::Type GetFlattenableType() { return kSkDrawLooper_Type; } SkFlattenable::Type getFlattenableType() const override { return kSkDrawLooper_Type; } static sk_sp Deserialize(const void* data, size_t size, const SkDeserialProcs* procs = nullptr) { return sk_sp(static_cast( SkFlattenable::Deserialize( kSkDrawLooper_Type, data, size, procs).release())); } void apply(SkCanvas* canvas, const SkPaint& paint, std::function); protected: SkDrawLooper() {} private: typedef SkFlattenable INHERITED; }; #endif