/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkColorSpace.h" #include "SkColorSpaceXformSteps.h" #include "SkGradientShader.h" #include "SkString.h" template static void mark(SkCanvas* canvas, Fn&& fn) { SkPaint alpha; alpha.setAlpha(0x50); canvas->saveLayer(nullptr, &alpha); canvas->translate(140,40); canvas->scale(2,2); fn(); canvas->restore(); } static void mark_good(SkCanvas* canvas) { mark(canvas, [&]{ SkPaint paint; // A green circle. paint.setColor(SkColorSetRGB(27, 158, 119)); canvas->drawCircle(0,0, 12, paint); // Cut out a check mark. paint.setBlendMode(SkBlendMode::kSrc); paint.setColor(0x00000000); paint.setStrokeWidth(2); paint.setStyle(SkPaint::kStroke_Style); canvas->drawLine(-6, 0, -1, 5, paint); canvas->drawLine(-1, +5, +7, -5, paint); }); } static void mark_bad(SkCanvas* canvas) { mark(canvas, [&] { SkPaint paint; // A red circle. paint.setColor(SkColorSetRGB(231, 41, 138)); canvas->drawCircle(0,0, 12, paint); // Cut out an 'X'. paint.setBlendMode(SkBlendMode::kSrc); paint.setColor(0x00000000); paint.setStrokeWidth(2); paint.setStyle(SkPaint::kStroke_Style); canvas->drawLine(-5,-5, +5,+5, paint); canvas->drawLine(+5,-5, -5,+5, paint); }); } static bool nearly_equal(SkColor4f x, SkColor4f y) { const float K = 0.01f; return fabsf(x.fR - y.fR) < K && fabsf(x.fG - y.fG) < K && fabsf(x.fB - y.fB) < K && fabsf(x.fA - y.fA) < K; } static SkString fmt(SkColor4f c) { return SkStringPrintf("%.2g %.2g %.2g %.2g", c.fR, c.fG, c.fB, c.fA); } static SkColor4f transform(SkColor4f c, SkColorSpace* src, SkColorSpace* dst) { SkColorSpaceXformSteps(src, kUnpremul_SkAlphaType, dst, kUnpremul_SkAlphaType).apply(c.vec()); return c; } static void compare_pixel(const char* label, SkCanvas* canvas, int x, int y, SkColor4f color, SkColorSpace* cs) { SkPaint text; text.setAntiAlias(true); auto canvas_cs = canvas->imageInfo().refColorSpace(); // I'm not really sure if this makes things easier or harder to follow, // but we sniff the canvas to grab its current y-translate, so that (x,y) // can be written in sort of chunk-relative terms. const SkMatrix& m = canvas->getTotalMatrix(); SkASSERT(m.isTranslate()); SkScalar dy = m.getTranslateY(); SkASSERT(dy == (int)dy); y += (int)dy; SkBitmap bm; bm.allocPixels(SkImageInfo::Make(1,1, kRGBA_F32_SkColorType, kUnpremul_SkAlphaType, canvas_cs)); if (!canvas->readPixels(bm, x,y)) { mark_good(canvas); canvas->drawString("can't readPixels() on this canvas :(", 100,20, text); return; } SkColor4f pixel; memcpy(&pixel, bm.getAddr(0,0), sizeof(pixel)); SkColor4f expected = transform(color,cs, canvas_cs.get()); if (canvas->imageInfo().colorType() < kRGBA_F16_SkColorType) { // We can't expect normalized formats to hold values outside [0,1]. expected = expected.pin(); } if (canvas->imageInfo().colorType() == kGray_8_SkColorType) { // Drawing into Gray8 is known to be maybe-totally broken. // TODO: update expectation here to be {lum,lum,lum,1} if we fix Gray8. expected = SkColor4f{NAN, NAN, NAN, 1}; } if (nearly_equal(pixel, expected)) { mark_good(canvas); } else { mark_bad(canvas); } struct { const char* label; SkColor4f color; } lines[] = { {"Pixel:" , pixel }, {"Expected:", expected}, }; SkAutoCanvasRestore saveRestore(canvas, true); canvas->drawString(label, 80,20, text); for (auto l : lines) { canvas->translate(0,20); canvas->drawString(l.label, 80,20, text); canvas->drawString(fmt(l.color).c_str(), 140,20, text); } } DEF_SIMPLE_GM(p3, canvas, 450, 1300) { auto p3 = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma, SkColorSpace::kDCIP3_D65_Gamut); auto srgb = SkColorSpace::MakeSRGB(); auto p3_to_srgb = [&](SkColor4f c) { SkPaint p; p.setColor4f(c, p3.get()); return p.getColor4f(); }; // Draw a P3 red rectangle and check the corner. { SkPaint paint; paint.setColor4f({1,0,0,1}, p3.get()); canvas->drawRect({10,10,70,70}, paint); compare_pixel("drawRect P3 red ", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a P3 red bitmap, using a draw. { SkBitmap bm; bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); SkPaint paint; paint.setColor4f({1,0,0,1}, p3.get()); SkCanvas{bm}.drawPaint(paint); canvas->drawBitmap(bm, 10,10); compare_pixel("drawBitmap P3 red, from drawPaint", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a P3 red bitmap, using SkBitmap::eraseColor(). { SkBitmap bm; bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); bm.eraseColor(0xffff0000/*in P3*/); canvas->drawBitmap(bm, 10,10); compare_pixel("drawBitmap P3 red, from SkBitmap::eraseColor()", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a P3 red bitmap, using SkPixmap::erase(). { SkBitmap bm; bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); // At the moment only SkPixmap has an erase() that takes an SkColor4f. SkPixmap pm; SkAssertResult(bm.peekPixels(&pm)); SkAssertResult(pm.erase({1,0,0,1} /*in p3*/)); canvas->drawBitmap(bm, 10,10); compare_pixel("drawBitmap P3 red, from SkPixmap::erase", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a P3 red bitmap wrapped in a shader, using SkPixmap::erase(). { SkBitmap bm; bm.allocPixels(SkImageInfo::Make(60,60, kRGBA_F16_SkColorType, kPremul_SkAlphaType, p3)); // At the moment only SkPixmap has an erase() that takes an SkColor4f. SkPixmap pm; SkAssertResult(bm.peekPixels(&pm)); SkAssertResult(pm.erase({1,0,0,1} /*in p3*/)); SkPaint paint; paint.setShader(SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)); canvas->drawRect({10,10,70,70}, paint); compare_pixel("drawBitmapAsShader P3 red, from SkPixmap::erase", canvas, 10,10, {1,0,0,1}, p3.get()); } canvas->translate(0,80); // Draw a gradient from P3 red to P3 green interpolating in unpremul P3, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}}; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(points, colors, p3, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("UPM P3 gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("UPM P3 gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw a gradient from P3 red to P3 green interpolating in premul P3, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {{1,0,0,1}, {0,1,0,1}}; SkPaint paint; paint.setShader( SkGradientShader::MakeLinear(points, colors, p3, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, SkGradientShader::kInterpolateColorsInPremul_Flag, nullptr/*local matrix*/)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("PM P3 gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("PM P3 gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw a gradient from P3 red to P3 green interpolating in unpremul sRGB, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})}; SkPaint paint; paint.setShader(SkGradientShader::MakeLinear(points, colors, srgb, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("UPM sRGB gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("UPM sRGB gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw a gradient from P3 red to P3 green interpolating in premul sRGB, checking the corners. { SkPoint points[] = {{10.5,10.5}, {69.5,69.5}}; SkColor4f colors[] = {p3_to_srgb({1,0,0,1}), p3_to_srgb({0,1,0,1})}; SkPaint paint; paint.setShader( SkGradientShader::MakeLinear(points, colors, srgb, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, SkGradientShader::kInterpolateColorsInPremul_Flag, nullptr/*local matrix*/)); canvas->drawRect({10,10,70,70}, paint); canvas->save(); compare_pixel("PM P3 gradient, P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(180, 0); compare_pixel("PM P3 gradient, P3 green", canvas, 69,69, {0,1,0,1}, p3.get()); canvas->restore(); } canvas->translate(0,80); // Draw an A8 image with a P3 red, scaled and not, as a shader or bitmap. { uint8_t mask[256]; for (int i = 0; i < 256; i++) { mask[i] = 255-i; } SkBitmap bm; bm.installPixels(SkImageInfo::MakeA8(16,16), mask, 16); SkPaint as_bitmap; as_bitmap.setColor4f({1,0,0,1}, p3.get()); as_bitmap.setFilterQuality(kLow_SkFilterQuality); SkPaint as_shader; as_shader.setColor4f({1,0,0,1}, p3.get()); as_shader.setFilterQuality(kLow_SkFilterQuality); as_shader.setShader(SkShader::MakeBitmapShader(bm, SkShader::kClamp_TileMode , SkShader::kClamp_TileMode)); canvas->drawBitmap(bm, 10,10, &as_bitmap); compare_pixel("A8 sprite bitmap P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(0, 80); canvas->save(); canvas->translate(10,10); canvas->drawRect({0,0,16,16}, as_shader); canvas->restore(); compare_pixel("A8 sprite shader P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(0,80); canvas->drawBitmapRect(bm, {10,10,70,70}, &as_bitmap); compare_pixel("A8 scaled bitmap P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); canvas->translate(0,80); canvas->save(); canvas->translate(10,10); canvas->scale(3.75,3.75); canvas->drawRect({0,0,16,16}, as_shader); canvas->restore(); compare_pixel("A8 scaled shader P3 red", canvas, 10,10, {1,0,0,1}, p3.get()); } // TODO: draw P3 colors more ways }