// Copyright 2020 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(skpaint_path_2d_path_effect, 256, 256, false, 0) { void draw(SkCanvas* canvas) { SkScalar scale = 10.0f; SkPath path; static const int8_t pts[] = {2, 2, 1, 3, 0, 3, 2, 1, 3, 1, 4, 0, 4, 1, 5, 1, 4, 2, 4, 3, 2, 5, 2, 4, 3, 3, 2, 3}; path.moveTo(2 * scale, 3 * scale); for (size_t i = 0; i < sizeof(pts) / sizeof(pts[0]); i += 2) { path.lineTo(pts[i] * scale, pts[i + 1] * scale); } path.close(); SkMatrix matrix = SkMatrix::Scale(4 * scale, 4 * scale); SkPaint paint; paint.setPathEffect(SkPath2DPathEffect::Make(matrix, path)); paint.setAntiAlias(true); canvas->clear(SK_ColorWHITE); SkRect bounds{-4 * scale, -4 * scale, 256, 256}; canvas->drawRect(bounds, paint); } } // END FIDDLE