/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrContextFactory_DEFINED #define GrContextFactory_DEFINED #if SK_ANGLE #include "gl/SkANGLEGLContext.h" #endif #include "gl/SkDebugGLContext.h" #if SK_MESA #include "gl/SkMesaGLContext.h" #endif #include "gl/SkNativeGLContext.h" #include "gl/SkNullGLContext.h" #include "GrContext.h" /** * This is a simple class that is useful in test apps that use different * GrContexts backed by different types of GL contexts. It manages creating the * GL context and a GrContext that uses it. The GL/Gr contexts persist until the * factory is destroyed (though the caller can always grab a ref on the returned * GrContext to make it outlive the factory). */ class GrContextFactory : GrNoncopyable { public: /** * Types of GL contexts supported. */ enum GLContextType { kNative_GLContextType, #if SK_ANGLE kANGLE_GLContextType, #endif #if SK_MESA kMESA_GLContextType, #endif kNull_GLContextType, kDebug_GLContextType, }; GrContextFactory() { } ~GrContextFactory() { for (int i = 0; i < fContexts.count(); ++i) { fContexts[i].fGrContext->unref(); fContexts[i].fGLContext->unref(); } } /** * Get a GrContext initalized with a type of GL context. */ GrContext* get(GLContextType type) { for (int i = 0; i < fContexts.count(); ++i) { if (fContexts[i].fType == type) { return fContexts[i].fGrContext; } } SkAutoTUnref glCtx; SkAutoTUnref grCtx; switch (type) { case kNative_GLContextType: glCtx.reset(new SkNativeGLContext()); break; #ifdef SK_ANGLE case kANGLE_GLContextType: glCtx.reset(new SkANGLEGLContext()); break; #endif #ifdef SK_MESA case kMESA_GLContextType: glCtx.reset(new SkMesaGLContext()); break; #endif case kNull_GLContextType: glCtx.reset(new SkNullGLContext()); break; case kDebug_GLContextType: glCtx.reset(new SkDebugGLContext()); break; } static const int kBogusSize = 1; if (!glCtx.get()) { return NULL; } if (!glCtx.get()->init(kBogusSize, kBogusSize)) { return NULL; } GrPlatform3DContext p3dctx = reinterpret_cast(glCtx.get()->gl()); grCtx.reset(GrContext::Create(kOpenGL_Shaders_GrEngine, p3dctx)); if (!grCtx.get()) { return NULL; } GPUContext& ctx = fContexts.push_back(); ctx.fGLContext = glCtx.get(); ctx.fGLContext->ref(); ctx.fGrContext = grCtx.get(); ctx.fGrContext->ref(); ctx.fType = type; return ctx.fGrContext; } private: struct GPUContext { GLContextType fType; SkGLContext* fGLContext; GrContext* fGrContext; }; SkTArray fContexts; }; #endif