uniform half4 color; half count = 0; inline half4 trueSide(half4 v) { count += 1; return half4(sin(v.x), sin(v.y), sin(v.z), sin(v.w)); } inline half4 falseSide(half4 v) { count += 1; return half4(cos(v.y), cos(v.z), cos(v.w), cos(v.z)); } void main() { sk_FragColor = (color.x <= 0.5) ? trueSide(color) : falseSide(color); sk_FragColor *= count; }