/* * Copyright 2020 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkPathBuilder.h" #include "include/core/SkPathTypes.h" #include "src/core/SkPathPriv.h" #include "tests/Test.h" static void is_empty(skiatest::Reporter* reporter, const SkPath& p) { REPORTER_ASSERT(reporter, p.getBounds().isEmpty()); REPORTER_ASSERT(reporter, p.countPoints() == 0); } DEF_TEST(pathbuilder, reporter) { SkPathBuilder b; is_empty(reporter, b.snapshot()); is_empty(reporter, b.detach()); b.moveTo(10, 10).lineTo(20, 20).quadTo(30, 10, 10, 20); SkPath p0 = b.snapshot(); SkPath p1 = b.snapshot(); SkPath p2 = b.detach(); // Builders should always precompute the path's bounds, so there is no race condition later REPORTER_ASSERT(reporter, SkPathPriv::HasComputedBounds(p0)); REPORTER_ASSERT(reporter, SkPathPriv::HasComputedBounds(p1)); REPORTER_ASSERT(reporter, SkPathPriv::HasComputedBounds(p2)); REPORTER_ASSERT(reporter, p0.getBounds() == SkRect::MakeLTRB(10, 10, 30, 20)); REPORTER_ASSERT(reporter, p0.countPoints() == 4); REPORTER_ASSERT(reporter, p0 == p1); REPORTER_ASSERT(reporter, p0 == p2); is_empty(reporter, b.snapshot()); is_empty(reporter, b.detach()); } DEF_TEST(pathbuilder_filltype, reporter) { for (auto fillType : { SkPathFillType::kWinding, SkPathFillType::kEvenOdd, SkPathFillType::kInverseWinding, SkPathFillType::kInverseEvenOdd }) { SkPathBuilder b(fillType); REPORTER_ASSERT(reporter, b.fillType() == fillType); for (const SkPath& path : { b.snapshot(), b.detach() }) { REPORTER_ASSERT(reporter, path.getFillType() == fillType); is_empty(reporter, path); } } } static bool check_points(const SkPath& path, const SkPoint expected[], size_t count) { std::vector iter_pts; for (auto [v, p, w] : SkPathPriv::Iterate(path)) { switch (v) { case SkPathVerb::kMove: iter_pts.push_back(p[0]); break; case SkPathVerb::kLine: iter_pts.push_back(p[1]); break; case SkPathVerb::kQuad: case SkPathVerb::kConic: iter_pts.push_back(p[1]); iter_pts.push_back(p[2]); break; case SkPathVerb::kCubic: iter_pts.push_back(p[1]); iter_pts.push_back(p[2]); iter_pts.push_back(p[3]); break; case SkPathVerb::kClose: break; } } if (iter_pts.size() != count) { return false; } for (size_t i = 0; i < count; ++i) { if (iter_pts[i] != expected[i]) { return false; } } return true; } DEF_TEST(pathbuilder_missing_move, reporter) { SkPathBuilder b; b.lineTo(10, 10).lineTo(20, 30); const SkPoint pts0[] = { {0, 0}, {10, 10}, {20, 30}, }; REPORTER_ASSERT(reporter, check_points(b.snapshot(), pts0, SK_ARRAY_COUNT(pts0))); b.reset().moveTo(20, 20).lineTo(10, 10).lineTo(20, 30).close().lineTo(60, 60); const SkPoint pts1[] = { {20, 20}, {10, 10}, {20, 30}, {20, 20}, {60, 60}, }; REPORTER_ASSERT(reporter, check_points(b.snapshot(), pts1, SK_ARRAY_COUNT(pts1))); } DEF_TEST(pathbuilder_addRect, reporter) { const SkRect r = { 10, 20, 30, 40 }; for (int i = 0; i < 4; ++i) { for (auto dir : {SkPathDirection::kCW, SkPathDirection::kCCW}) { SkPathBuilder b; b.addRect(r, dir, i); auto bp = b.detach(); SkRect r2; bool closed = false; SkPathDirection dir2; REPORTER_ASSERT(reporter, bp.isRect(&r2, &closed, &dir2)); REPORTER_ASSERT(reporter, r2 == r); REPORTER_ASSERT(reporter, closed); REPORTER_ASSERT(reporter, dir == dir2); SkPath p; p.addRect(r, dir, i); REPORTER_ASSERT(reporter, p == bp); } } } static bool is_eq(const SkPath& a, const SkPath& b) { if (a != b) { return false; } { SkRect ra, rb; bool is_a = a.isOval(&ra); bool is_b = b.isOval(&rb); if (is_a != is_b) { return false; } if (is_a && (ra != rb)) { return false; } } { SkRRect rra, rrb; bool is_a = a.isRRect(&rra); bool is_b = b.isRRect(&rrb); if (is_a != is_b) { return false; } if (is_a && (rra != rrb)) { return false; } } // getConvextity() should be sufficient to test, but internally we sometimes don't want // to trigger computing it, so this is the stronger test for equality. { SkPathConvexity ca = SkPathPriv::GetConvexityOrUnknown(a), cb = SkPathPriv::GetConvexityOrUnknown(b); if (ca != cb) { return false; } } return true; } DEF_TEST(pathbuilder_addOval, reporter) { const SkRect r = { 10, 20, 30, 40 }; SkRect tmp; for (auto dir : {SkPathDirection::kCW, SkPathDirection::kCCW}) { for (int i = 0; i < 4; ++i) { auto bp = SkPathBuilder().addOval(r, dir, i).detach(); SkPath p; p.addOval(r, dir, i); REPORTER_ASSERT(reporter, is_eq(p, bp)); } auto bp = SkPathBuilder().addOval(r, dir).detach(); SkPath p; p.addOval(r, dir); REPORTER_ASSERT(reporter, is_eq(p, bp)); // test negative case -- can't have any other segments bp = SkPathBuilder().addOval(r, dir).lineTo(10, 10).detach(); REPORTER_ASSERT(reporter, !bp.isOval(&tmp)); bp = SkPathBuilder().lineTo(10, 10).addOval(r, dir).detach(); REPORTER_ASSERT(reporter, !bp.isOval(&tmp)); } } DEF_TEST(pathbuilder_addRRect, reporter) { const SkRRect rr = SkRRect::MakeRectXY({ 10, 20, 30, 40 }, 5, 6); for (auto dir : {SkPathDirection::kCW, SkPathDirection::kCCW}) { for (int i = 0; i < 4; ++i) { SkPathBuilder b; b.addRRect(rr, dir, i); auto bp = b.detach(); SkPath p; p.addRRect(rr, dir, i); REPORTER_ASSERT(reporter, is_eq(p, bp)); } auto bp = SkPathBuilder().addRRect(rr, dir).detach(); SkPath p; p.addRRect(rr, dir); REPORTER_ASSERT(reporter, is_eq(p, bp)); // test negative case -- can't have any other segments SkRRect tmp; bp = SkPathBuilder().addRRect(rr, dir).lineTo(10, 10).detach(); REPORTER_ASSERT(reporter, !bp.isRRect(&tmp)); bp = SkPathBuilder().lineTo(10, 10).addRRect(rr, dir).detach(); REPORTER_ASSERT(reporter, !bp.isRRect(&tmp)); } } #include "include/utils/SkRandom.h" DEF_TEST(pathbuilder_make, reporter) { constexpr int N = 100; uint8_t vbs[N]; SkPoint pts[N]; SkRandom rand; SkPathBuilder b; b.moveTo(0, 0); pts[0] = {0, 0}; vbs[0] = (uint8_t)SkPathVerb::kMove; for (int i = 1; i < N; ++i) { float x = rand.nextF(); float y = rand.nextF(); b.lineTo(x, y); pts[i] = {x, y}; vbs[i] = (uint8_t)SkPathVerb::kLine; } auto p0 = b.detach(); auto p1 = SkPath::Make(pts, N, vbs, N, nullptr, 0, p0.getFillType()); REPORTER_ASSERT(reporter, p0 == p1); } DEF_TEST(pathbuilder_genid, r) { SkPathBuilder builder; builder.lineTo(10, 10); auto p1 = builder.snapshot(); builder.lineTo(10, 20); auto p2 = builder.snapshot(); REPORTER_ASSERT(r, p1.getGenerationID() != p2.getGenerationID()); } DEF_TEST(pathbuilder_addPolygon, reporter) { SkPoint pts[] = {{1, 2}, {3, 4}, {5, 6}, {7, 8}}; auto addpoly = [](const SkPoint pts[], int count, bool isClosed) { SkPathBuilder builder; if (count > 0) { builder.moveTo(pts[0]); for (int i = 1; i < count; ++i) { builder.lineTo(pts[i]); } if (isClosed) { builder.close(); } } return builder.detach(); }; for (bool isClosed : {false, true}) { for (size_t i = 0; i <= SK_ARRAY_COUNT(pts); ++i) { auto path0 = SkPathBuilder().addPolygon(pts, i, isClosed).detach(); auto path1 = addpoly(pts, i, isClosed); REPORTER_ASSERT(reporter, path0 == path1); } } } DEF_TEST(pathbuilder_shrinkToFit, reporter) { // SkPathBuilder::snapshot() creates copies of its arrays for perfectly sized paths, // where SkPathBuilder::detach() moves its larger scratch arrays for speed. bool any_smaller = false; for (int pts = 0; pts < 10; pts++) { SkPathBuilder b; for (int i = 0; i < pts; i++) { b.lineTo(i,i); } b.close(); SkPath s = b.snapshot(), d = b.detach(); REPORTER_ASSERT(reporter, s.approximateBytesUsed() <= d.approximateBytesUsed()); any_smaller |= s.approximateBytesUsed() < d.approximateBytesUsed(); } REPORTER_ASSERT(reporter, any_smaller); } DEF_TEST(pathbuilder_addPath, reporter) { const auto p = SkPath() .moveTo(10, 10) .lineTo(100, 10) .quadTo(200, 100, 100, 200) .close() .moveTo(200, 200) .cubicTo(210, 200, 210, 300, 200, 300) .conicTo(150, 250, 100, 200, 1.4f); REPORTER_ASSERT(reporter, p == SkPathBuilder().addPath(p).detach()); } /* * If paths were immutable, we would not have to track this, but until that day, we need * to ensure that paths are built correctly/consistently with this field, regardless of * either the classic mutable apis, or via SkPathBuilder (SkPath::Polygon uses builder). */ DEF_TEST(pathbuilder_lastmoveindex, reporter) { const SkPoint pts[] = { {0, 1}, {2, 3}, {4, 5}, }; constexpr int N = (int)SK_ARRAY_COUNT(pts); for (int ctrCount = 1; ctrCount < 4; ++ctrCount) { const int lastMoveToIndex = (ctrCount - 1) * N; for (bool isClosed : {false, true}) { SkPath a, b; SkPathBuilder builder; for (int i = 0; i < ctrCount; ++i) { builder.addPolygon(pts, N, isClosed); // new-school way b.addPoly(pts, N, isClosed); // old-school way } a = builder.detach(); // We track the last moveTo verb index, and we invert it if the last verb was a close const int expected = isClosed ? ~lastMoveToIndex : lastMoveToIndex; const int a_last = SkPathPriv::LastMoveToIndex(a); const int b_last = SkPathPriv::LastMoveToIndex(b); REPORTER_ASSERT(reporter, a_last == expected); REPORTER_ASSERT(reporter, b_last == expected); } } }