/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef DawnWindowContext_DEFINED #define DawnWindowContext_DEFINED #include "include/core/SkRefCnt.h" #include "include/core/SkSurface.h" #include "tools/sk_app/WindowContext.h" #include "dawn/dawncpp.h" #include "dawn_native/DawnNative.h" #include "dawn/dawn_wsi.h" class GrContext; namespace sk_app { class DawnWindowContext : public WindowContext { public: DawnWindowContext(const DisplayParams&, dawn::TextureFormat swapChainFormat); ~DawnWindowContext() override; sk_sp getBackbufferSurface() override; void swapBuffers() override; bool isValid() override { return SkToBool(fDevice.Get()); } void resize(int w, int h) override; void setDisplayParams(const DisplayParams& params) override; protected: bool isGpuContext() override { return true; } void initializeContext(int width, int height); dawn::Device createDevice(dawn_native::BackendType type); virtual dawn::Device onInitializeContext() = 0; virtual void onDestroyContext() = 0; virtual void onSwapBuffers() = 0; virtual GrSurfaceOrigin getRTOrigin() const { return kTopLeft_GrSurfaceOrigin; } void destroyContext(); virtual DawnSwapChainImplementation createSwapChainImplementation( int width, int height, const DisplayParams& params) = 0; sk_sp fSurface; DawnSwapChainImplementation fSwapChainImplementation; dawn::TextureFormat fSwapChainFormat; dawn::SwapChain fSwapChain; dawn::Device fDevice; std::unique_ptr fInstance; }; } // namespace sk_app #endif