/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRenderTarget_DEFINED #define GrRenderTarget_DEFINED #include "GrRect.h" #include "GrSurface.h" class GrStencilBuffer; class GrTexture; /** * GrRenderTarget represents a 2D buffer of pixels that can be rendered to. * A context's render target is set by setRenderTarget(). Render targets are * created by a createTexture with the kRenderTarget_TextureFlag flag. * Additionally, GrContext provides methods for creating GrRenderTargets * that wrap externally created render targets. */ class GrRenderTarget : public GrSurface { public: SK_DECLARE_INST_COUNT(GrRenderTarget) // GrResource overrides virtual size_t sizeInBytes() const SK_OVERRIDE; // GrSurface overrides /** * @return the texture associated with the render target, may be NULL. */ virtual GrTexture* asTexture() SK_OVERRIDE { return fTexture; } virtual const GrTexture* asTexture() const SK_OVERRIDE { return fTexture; } /** * @return this render target. */ virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; } virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return this; } virtual bool readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0) SK_OVERRIDE; virtual void writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes = 0, uint32_t pixelOpsFlags = 0) SK_OVERRIDE; // GrRenderTarget /** * If this RT is multisampled, this is the multisample buffer * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) */ virtual GrBackendObject getRenderTargetHandle() const = 0; /** * If this RT is multisampled, this is the buffer it is resolved to. * Otherwise, same as getRenderTargetHandle(). * (In GL a separate FBO ID is used for the MSAA and resolved buffers) * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) */ virtual GrBackendObject getRenderTargetResolvedHandle() const = 0; /** * @return true if the surface is multisampled, false otherwise */ bool isMultisampled() const { return 0 != fDesc.fSampleCnt; } /** * @return the number of samples-per-pixel or zero if non-MSAA. */ int numSamples() const { return fDesc.fSampleCnt; } /** * Call to indicate the multisample contents were modified such that the * render target needs to be resolved before it can be used as texture. Gr * tracks this for its own drawing and thus this only needs to be called * when the render target has been modified outside of Gr. This has no * effect on wrapped backend render targets. * * @param rect a rect bounding the area needing resolve. NULL indicates * the whole RT needs resolving. */ void flagAsNeedingResolve(const GrIRect* rect = NULL); /** * Call to override the region that needs to be resolved. */ void overrideResolveRect(const GrIRect rect); /** * Call to indicate that GrRenderTarget was externally resolved. This may * allow Gr to skip a redundant resolve step. */ void flagAsResolved() { fResolveRect.setLargestInverted(); } /** * @return true if the GrRenderTarget requires MSAA resolving */ bool needsResolve() const { return !fResolveRect.isEmpty(); } /** * Returns a rect bounding the region needing resolving. */ const GrIRect& getResolveRect() const { return fResolveRect; } /** * If the render target is multisampled this will perform a multisample * resolve. Any pending draws to the target are first flushed. This only * applies to render targets that are associated with GrTextures. After the * function returns the GrTexture will contain the resolved pixels. */ void resolve(); // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO // 0 in GL), or be unresolvable because the client didn't give us the // resolve destination. enum ResolveType { kCanResolve_ResolveType, kAutoResolves_ResolveType, kCantResolve_ResolveType, }; virtual ResolveType getResolveType() const = 0; /** * GrStencilBuffer is not part of the public API. */ GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; } void setStencilBuffer(GrStencilBuffer* stencilBuffer); protected: GrRenderTarget(GrGpu* gpu, bool isWrapped, GrTexture* texture, const GrTextureDesc& desc, Origin origin) : INHERITED(gpu, isWrapped, desc, origin) , fStencilBuffer(NULL) , fTexture(texture) { fResolveRect.setLargestInverted(); } friend class GrTexture; // When a texture unrefs an owned render target this func // removes the back pointer. This could be called from // texture's destructor but would have to be done in derived // classes. By the time of texture base destructor it has already // lost its pointer to the rt. void onTextureReleaseRenderTarget() { GrAssert(NULL != fTexture); fTexture = NULL; } // override of GrResource virtual void onAbandon() SK_OVERRIDE; virtual void onRelease() SK_OVERRIDE; private: GrStencilBuffer* fStencilBuffer; GrTexture* fTexture; // not ref'ed GrIRect fResolveRect; typedef GrSurface INHERITED; }; #endif