/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkColorFilter.h" #include "include/core/SkData.h" #include "include/core/SkImage.h" #include "include/core/SkPaint.h" #include "include/core/SkRefCnt.h" #include "include/core/SkSize.h" #include "include/core/SkString.h" #include "src/core/SkColorFilterPriv.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkWriteBuffer.h" #include "src/shaders/SkRTShader.h" #include "tools/Resources.h" #include const char* gProg = R"( uniform half4 gColor; void main(float x, float y, inout half4 color) { color = half4(half(x)*(1.0/255), half(y)*(1.0/255), gColor.b, 1); } )"; static sk_sp gShader; class RuntimeShader : public skiagm::GM { sk_sp fData; bool runAsBench() const override { return true; } SkString onShortName() override { return SkString("runtime_shader"); } SkISize onISize() override { return {512, 256}; } void onOnceBeforeDraw() override { // use global to pass gl persistent cache test in dm if (!gShader) { SkMatrix localM; localM.setRotate(90, 128, 128); fData = SkData::MakeUninitialized(sizeof(SkColor4f)); SkColor4f* c = (SkColor4f*)fData->writable_data(); *c = {1, 0, 0, 1}; gShader = SkRuntimeShaderFactory(SkString(gProg), true).make(fData, &localM); } } void onDraw(SkCanvas* canvas) override { SkPaint p; p.setShader(gShader); canvas->drawRect({0, 0, 256, 256}, p); } }; DEF_GM(return new RuntimeShader;)