/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef WindowContextFactory_win_DEFINED #define WindowContextFactory_win_DEFINED #include #include namespace sk_app { class WindowContext; struct DisplayParams; namespace window_context_factory { std::unique_ptr MakeVulkanForWin(HWND, const DisplayParams&); std::unique_ptr MakeGLForWin(HWND, const DisplayParams&); std::unique_ptr MakeANGLEForWin(HWND, const DisplayParams&); #ifdef SK_DIRECT3D std::unique_ptr MakeD3D12ForWin(HWND, const DisplayParams&); #endif #ifdef SK_DAWN std::unique_ptr MakeDawnD3D12ForWin(HWND, const DisplayParams&); #endif std::unique_ptr MakeRasterForWin(HWND, const DisplayParams&); } // namespace window_context_factory } // namespace sk_app #endif