out vec4 sk_FragColor; in vec4 src; in vec4 dst; vec3 _blend_set_color_saturation_helper(vec3 minMidMax, float sat) { return minMidMax.x < minMidMax.z ? vec3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat) : vec3(0.0); } void main() { float _1_alpha = dst.w * src.w; vec3 _2_sda = src.xyz * dst.w; vec3 _3_dsa = dst.xyz * src.w; vec3 _4_blend_set_color_saturation; float _5_sat = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z); if (_2_sda.x <= _2_sda.y) { if (_2_sda.y <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda, _5_sat); } else if (_2_sda.x <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.xzy, _5_sat).xzy; } else { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.zxy, _5_sat).yzx; } } else if (_2_sda.x <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.yxz, _5_sat).yxz; } else if (_2_sda.y <= _2_sda.z) { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.yzx, _5_sat).zxy; } else { _4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.zyx, _5_sat).zyx; } float _7_lum = dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa); vec3 _8_result = (_7_lum - dot(vec3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation)) + _4_blend_set_color_saturation; float _9_minComp = min(min(_8_result.x, _8_result.y), _8_result.z); float _10_maxComp = max(max(_8_result.x, _8_result.y), _8_result.z); if (_9_minComp < 0.0 && _7_lum != _9_minComp) { _8_result = _7_lum + ((_8_result - _7_lum) * _7_lum) / (_7_lum - _9_minComp); } sk_FragColor = vec4(((((_10_maxComp > _1_alpha && _10_maxComp != _7_lum ? _7_lum + ((_8_result - _7_lum) * (_1_alpha - _7_lum)) / (_10_maxComp - _7_lum) : _8_result) + dst.xyz) - _3_dsa) + src.xyz) - _2_sda, (src.w + dst.w) - _1_alpha); }