#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int i1 = 0; i1++; int i2 = 305441741; i2++; int i3 = 2147483647; i3++; int i4 = 4294967295; i4++; int i5 = -48879; i5++; uint u1 = 0u; u1++; uint u2 = 305441741u; u2++; uint u3 = 2147483647u; u3++; uint u4 = 4294967295u; u4++; ushort u5 = 65535u; u5++; return _out; }