OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Vertex %main "main" %3 %pos OpName %sk_PerVertex "sk_PerVertex" OpMemberName %sk_PerVertex 0 "sk_Position" OpMemberName %sk_PerVertex 1 "sk_PointSize" OpName %pos "pos" OpName %main "main" OpMemberDecorate %sk_PerVertex 0 BuiltIn Position OpMemberDecorate %sk_PerVertex 1 BuiltIn PointSize OpDecorate %sk_PerVertex Block %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %sk_PerVertex = OpTypeStruct %v4float %float %_ptr_Output_sk_PerVertex = OpTypePointer Output %sk_PerVertex %3 = OpVariable %_ptr_Output_sk_PerVertex Output %_ptr_Input_v4float = OpTypePointer Input %v4float %pos = OpVariable %_ptr_Input_v4float Input %void = OpTypeVoid %11 = OpTypeFunction %void %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %_ptr_Output_v4float = OpTypePointer Output %v4float %main = OpFunction %void None %11 %12 = OpLabel %13 = OpLoad %v4float %pos %16 = OpAccessChain %_ptr_Output_v4float %3 %int_0 OpStore %16 %13 OpReturn OpFunctionEnd