#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; float r; float g; r = sqrt(1.0); g = sqrt(0.0); _out.sk_FragColor.x = r; _out.sk_FragColor.y = g; return _out; }