// Copyright 2019 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "fiddle/examples.h" // HASH=2aadded3d20dfef34d1c8abe28c7bc8d REG_FIDDLE(Conic_Weight_a, 256, 256, true, 0) { void draw(SkCanvas* canvas) { const char* verbNames[] = { "move", "line", "quad", "conic", "cubic", "close", "done" }; const int pointCount[] = { 1 , 2 , 3 , 3 , 4 , 1 , 0 }; SkPath path; path.conicTo(20, 30, 50, 60, 1); SkPath::Iter iter(path, false); SkPath::Verb verb; do { SkPoint points[4]; verb = iter.next(points); SkDebugf("%s ", verbNames[(int) verb]); for (int i = 0; i < pointCount[(int) verb]; ++i) { SkDebugf("{%g, %g}, ", points[i].fX, points[i].fY); } if (SkPath::kConic_Verb == verb) { SkDebugf("weight = %g", iter.conicWeight()); } SkDebugf("\n"); } while (SkPath::kDone_Verb != verb); } } // END FIDDLE