/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTexture.h" #include "GrContext.h" #include "GrGpu.h" #include "GrRenderTarget.h" bool GrTexture::readPixels(int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes) { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (NULL == context) { return false; } return context->readTexturePixels(this, left, top, width, height, config, buffer, rowBytes); } void GrTexture::writePixels(int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { // go through context so that all necessary flushing occurs GrContext* context = this->getContext(); if (NULL == context) { return; } context->writeTexturePixels(this, left, top, width, height, config, buffer, rowBytes); } void GrTexture::releaseRenderTarget() { if (NULL != fRenderTarget) { GrAssert(fRenderTarget->asTexture() == this); GrAssert(fDesc.fFlags & kRenderTarget_GrTextureFlagBit); fRenderTarget->onTextureReleaseRenderTarget(); fRenderTarget->unref(); fRenderTarget = NULL; fDesc.fFlags = fDesc.fFlags & ~(kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit); fDesc.fSampleCnt = 0; } } void GrTexture::onAbandon() { if (NULL != fRenderTarget) { fRenderTarget->abandon(); } } void GrTexture::validateDesc() const { if (NULL != this->asRenderTarget()) { // This texture has a render target GrAssert(0 != (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); if (NULL != this->asRenderTarget()->getStencilBuffer()) { GrAssert(0 != (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); } else { GrAssert(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); } GrAssert(fDesc.fSampleCnt == this->asRenderTarget()->numSamples()); } else { GrAssert(0 == (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); GrAssert(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); GrAssert(0 == fDesc.fSampleCnt); } }