const onlytests = []; const tests = []; // In all tests, the canvas is 600 by 600 px. // tests should NOT call ctx.surface.flush() // flush is done by benchmark.js function randomColorTwo(CanvasKit, i, j) { c = [1, 1, 1, 1]; c[i] = Math.random(); c[j] = Math.random(); return CanvasKit.Color4f(...c); } function randomColor(CanvasKit) { return CanvasKit.Color4f(Math.random(), Math.random(), Math.random(), Math.random()); } function starPath(CanvasKit, X=128, Y=128, R=116) { const p = new CanvasKit.Path(); p.moveTo(X + R, Y); for (let i = 1; i < 8; i++) { let a = 2.6927937 * i; p.lineTo(X + R * Math.cos(a), Y + R * Math.sin(a)); } p.close(); return p; } tests.push({ description: 'Draw 10K colored rect clips', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); }, test: function(CanvasKit, ctx) { // Draw a lot of colored squares. for (let i=0; i<10000; i++) { const x = Math.random()*550; const y = Math.random()*550; ctx.canvas.save(); ctx.canvas.clipRect(CanvasKit.LTRBRect(x, y, x+50, y+50), CanvasKit.ClipOp.Intersect, false); ctx.canvas.drawColor(randomColorTwo(CanvasKit, 0, 1), CanvasKit.BlendMode.SrcOver); ctx.canvas.restore(); } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'canvas_drawColor', }); tests.push({ description: 'Draw 10K colored ellipses', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.paint = new CanvasKit.Paint(); ctx.paint.setAntiAlias(true); ctx.paint.setStyle(CanvasKit.PaintStyle.Fill); }, test: function(CanvasKit, ctx) { for (let i=0; i<10000; i++) { const x = Math.random()*550; const y = Math.random()*550; ctx.paint.setColor(randomColorTwo(CanvasKit, 1, 2)); ctx.canvas.drawOval(CanvasKit.LTRBRect(x, y, x+50, y+50), ctx.paint); } }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); }, perfKey: 'canvas_drawOval', }); tests.push({ description: 'Draw 10K colored roundRects', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.paint = new CanvasKit.Paint(); ctx.paint.setAntiAlias(true); ctx.paint.setStyle(CanvasKit.PaintStyle.Fill); }, test: function(CanvasKit, ctx) { for (let i=0; i<10000; i++) { const x = Math.random()*550; const y = Math.random()*550; ctx.paint.setColor(randomColorTwo(CanvasKit, 0, 2)); const rr = CanvasKit.RRectXY(CanvasKit.LTRBRect(x, y, x+50, y+50), 10, 10,); ctx.canvas.drawRRect(rr, ctx.paint); } }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); }, perfKey: 'canvas_drawRRect', }); tests.push({ description: 'Draw 10K colored rects', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.paint = new CanvasKit.Paint(); ctx.paint.setAntiAlias(true); ctx.paint.setStyle(CanvasKit.PaintStyle.Fill); }, test: function(CanvasKit, ctx) { for (let i=0; i<10000; i++) { const x = Math.random()*550; const y = Math.random()*550; ctx.paint.setColor(randomColorTwo(CanvasKit, 1, 2)); ctx.canvas.drawRect(CanvasKit.LTRBRect(x, y, x+50, y+50), ctx.paint); } }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); }, perfKey: 'canvas_drawRect', }); tests.push({ description: "Draw 10K colored rects with malloc'd rect", setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.paint = new CanvasKit.Paint(); ctx.paint.setAntiAlias(true); ctx.paint.setStyle(CanvasKit.PaintStyle.Fill); ctx.rect = CanvasKit.Malloc(Float32Array, 4); }, test: function(CanvasKit, ctx) { for (let i=0; i<10000; i++) { ctx.paint.setColor(randomColorTwo(CanvasKit, 1, 2)); const ta = ctx.rect.toTypedArray(); ta[0] = Math.random()*550; // x ta[1] = Math.random()*550; // y ta[2] = ta[0] + 50; ta[3] = ta[1] + 50; ctx.canvas.drawRect(ta, ctx.paint); } }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); CanvasKit.Free(ctx.rect); }, perfKey: 'canvas_drawRect_malloc', }); tests.push({ description: 'Draw 10K colored rects using 4 float API', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.paint = new CanvasKit.Paint(); ctx.paint.setAntiAlias(true); ctx.paint.setStyle(CanvasKit.PaintStyle.Fill); }, test: function(CanvasKit, ctx) { for (let i=0; i<10000; i++) { const x = Math.random()*550; const y = Math.random()*550; ctx.paint.setColor(randomColorTwo(CanvasKit, 1, 2)); ctx.canvas.drawRect4f(x, y, x+50, y+50, ctx.paint); } }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); }, perfKey: 'canvas_drawRect4f', }); tests.push({ description: 'Compute tonal colors', setup: function(CanvasKit, ctx) {}, test: function(CanvasKit, ctx) { for (let i = 0; i < 10; i++) { const input = { ambient: randomColor(CanvasKit), spot: randomColor(CanvasKit), }; const out = CanvasKit.computeTonalColors(input); if (out.spot[2] > 10 || out.ambient[3] > 10) { // Something to make sure v8 can't optimize away the return value throw 'not possible'; } } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'computeTonalColors', }); tests.push({ description: 'Get and set the color to a paint', setup: function(CanvasKit, ctx) { ctx.paint = new CanvasKit.Paint(); }, test: function(CanvasKit, ctx) { for (let i = 0; i < 10; i++) { ctx.paint.setColor(randomColor(CanvasKit)); const color = ctx.paint.getColor(); if (color[3] > 4) { // Something to make sure v8 can't optimize away the return value throw 'not possible'; } } }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); }, perfKey: 'paint_setColor_getColor', }); tests.push({ description: 'Set the color to a paint by components', setup: function(CanvasKit, ctx) { ctx.paint = new CanvasKit.Paint(); }, test: function(CanvasKit, ctx) { const r = Math.random(); const g = Math.random(); const b = Math.random(); const a = Math.random(); for (let i = 0; i < 10000; i++) { ctx.paint.setColorComponents(r, g, b, a); } }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); }, perfKey: 'paint_setColorComponents', }); tests.push({ description: 'Draw a shadow with tonal colors', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.input = { ambient: CanvasKit.Color4f(0.2, 0.1, 0.3, 0.5), spot: CanvasKit.Color4f(0.8, 0.8, 0.9, 0.9), }; ctx.lightRadius = 30; ctx.flags = 0; ctx.lightPos = [250,150,300]; ctx.zPlaneParams = [0,0,1]; ctx.path = starPath(CanvasKit); }, test: function(CanvasKit, ctx) { const out = CanvasKit.computeTonalColors(ctx.input); ctx.canvas.drawShadow(ctx.path, ctx.zPlaneParams, ctx.lightPos, ctx.lightRadius, out.ambient, out.spot, ctx.flags); }, teardown: function(CanvasKit, ctx) {}, perfKey: 'canvas_drawShadow', }); tests.push({ description: 'Draw a gradient with an array of 10K colors', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); }, test: function(CanvasKit, ctx) { ctx.canvas.clear(CanvasKit.WHITE); const num = 10000; colors = Array(num); positions = Array(num); // Create an array of colors spaced evenly along the 0..1 range of positions. for (let i=0; i htmlImageElement.addEventListener('load', resolve)); // Create a data url of the image so that load and decode time can be measured // while ignoring the time of getting the image from disk / the network. imageDataURLPromise = htmlImageElementLoadPromise.then(() => htmlImageElementToDataURL(htmlImageElement)); htmlImageElement.src = `/static/assets/${testImageFilename}`; tests.push({ description: 'Decode an image using HTMLImageElement and Canvas2D', setup: async function(CanvasKit, ctx) { ctx.imageDataURL = await imageDataURLPromise; }, test: async function(CanvasKit, ctx) { const image = new Image(); // Testing showed that waiting for the load event is faster than waiting for // image.decode(). // Despite the name, both of them would decode the image, it was loaded in setup. // HTMLImageElement.decode() reference: // https://developer.mozilla.org/en-US/docs/Web/API/HTMLImageElement/decode const promise = new Promise((resolve) => image.addEventListener('load', resolve)); image.src = ctx.imageDataURL; await promise; const img = await CanvasKit.MakeImageFromCanvasImageSource(image); img.delete(); }, teardown: function(CanvasKit, ctx) {}, perfKey: `canvas_${testImageFilename}_HTMLImageElementDecoding`, }); tests.push({ description: 'Decode an image using codecs in wasm', setup: function(CanvasKit, ctx) {}, test: function(CanvasKit, ctx) { const img = CanvasKit.MakeImageFromEncoded(ctx.files[testImageFilename]); img.delete(); }, teardown: function(CanvasKit, ctx) {}, perfKey: '`canvas_${testImageFilename}_wasmImageDecoding`', }); } // 3x3 matrix ops tests.push({ description: 'Multiply 3x3 matrices together', setup: function(CanvasKit, ctx) { ctx.first = CanvasKit.Matrix.rotated(Math.PI/2, 10, 20); ctx.second = CanvasKit.Matrix.scaled(1, 2, 3, 4); }, test: function(CanvasKit, ctx) { ctx.result = CanvasKit.Matrix.multiply(ctx.first, ctx.second); if (ctx.result.length === 18) { throw 'this is here to keep the result from being optimized away'; } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'skmatrix_multiply', }); tests.push({ description: 'Transform a point using a matrix (mapPoint)', setup: function(CanvasKit, ctx) { ctx.matr = CanvasKit.Matrix.multiply( CanvasKit.Matrix.rotated(Math.PI/2, 10, 20), CanvasKit.Matrix.scaled(1, 2, 3, 4), ); // make an arbitrary, but interesting matrix }, test: function(CanvasKit, ctx) { for (let i = 0; i < 30; i++) { const pt = CanvasKit.Matrix.mapPoints(ctx.matr, [i, i]); if (pt.length === 18) { throw 'this is here to keep pt from being optimized away'; } } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'skmatrix_transformPoint', }); tests.push({ description: 'Invert a 3x3 matrix', setup: function(CanvasKit, ctx) { ctx.matr = CanvasKit.Matrix.multiply( CanvasKit.Matrix.rotated(Math.PI/2, 10, 20), CanvasKit.Matrix.scaled(1, 2, 3, 4), ); }, test: function(CanvasKit, ctx) { ctx.result = CanvasKit.Matrix.invert(ctx.matr); if (ctx.result.length === 18) { throw 'this is here to keep the result from being optimized away'; } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'skmatrix_invert', }); tests.push({ description: 'Create a shader from a 3x3 matrix', setup: function(CanvasKit, ctx) { ctx.matr = CanvasKit.Matrix.multiply( CanvasKit.Matrix.rotated(Math.PI/2, 10, 20), CanvasKit.Matrix.scaled(1, 2, 3, 4), ); }, test: function(CanvasKit, ctx) { const shader = CanvasKit.Shader.MakeSweepGradient( 100, 100, [CanvasKit.GREEN, CanvasKit.BLUE], [0.0, 1.0], CanvasKit.TileMode.Clamp, ctx.matr); shader.delete(); }, teardown: function(CanvasKit, ctx) {}, perfKey: 'skmatrix_makeShader', }); tests.push({ description: 'Concat 3x3 matrix on a canvas', setup: function(CanvasKit, ctx) { ctx.canvas = new CanvasKit.Canvas(); ctx.matr = CanvasKit.Matrix.multiply( CanvasKit.Matrix.rotated(Math.PI/2, 10, 20), CanvasKit.Matrix.scaled(1, 2, 3, 4), ); }, test: function(CanvasKit, ctx) { ctx.canvas.concat(ctx.matr); }, teardown: function(CanvasKit, ctx) { ctx.canvas.delete(); }, perfKey: 'skmatrix_concat', }); // 4x4 matrix operations tests.push({ description: 'Multiply 4x4 matrices together', setup: function(CanvasKit, ctx) { ctx.first = CanvasKit.M44.rotated([10, 20, 30], Math.PI/2); ctx.second = CanvasKit.M44.scaled([1, 2, 3]); }, test: function(CanvasKit, ctx) { ctx.result = CanvasKit.M44.multiply(ctx.first, ctx.second); if (ctx.result.length === 18) { throw 'this is here to keep the result from being optimized away'; } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'skm44_multiply', }); tests.push({ description: 'Invert a 4x4 matrix', setup: function(CanvasKit, ctx) { ctx.matr = CanvasKit.M44.multiply( CanvasKit.M44.rotated([10, 20, 30], Math.PI/2), CanvasKit.M44.scaled([1, 2, 3]), ); }, test: function(CanvasKit, ctx) { const result = CanvasKit.M44.invert(ctx.matr); if (result.length === 18) { throw 'this is here to keep the result from being optimized away'; } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'skm44_invert', }); tests.push({ description: 'Concat 4x4 matrix on a canvas', setup: function(CanvasKit, ctx) { ctx.canvas = new CanvasKit.Canvas(); ctx.matr = CanvasKit.M44.multiply( CanvasKit.M44.rotated([10, 20, 30], Math.PI/2), CanvasKit.M44.scaled([1, 2, 3]), ); }, test: function(CanvasKit, ctx) { ctx.canvas.concat(ctx.matr); }, teardown: function(CanvasKit, ctx) { ctx.canvas.delete(); }, perfKey: 'skm44_concat', }); // DOMMatrix operations tests.push({ description: 'Multiply DOM matrices together', setup: function(CanvasKit, ctx) { ctx.first = new DOMMatrix().translate(10, 20).rotate(90).translate(-10, -20); ctx.second = new DOMMatrix().translate(3, 4).scale(1, 2).translate(-3, -4); }, test: function(CanvasKit, ctx) { const result = ctx.first.multiply(ctx.second); if (result.length === 18) { throw 'this is here to keep the result from being optimized away'; } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'dommatrix_multiply', }); tests.push({ description: 'Transform a point using a matrix (transformPoint)', setup: function(CanvasKit, ctx) { ctx.matr = new DOMMatrix().translate(10, 20).rotate(90).translate(-10, -20) .multiply(new DOMMatrix().translate(3, 4).scale(1, 2).translate(-3, -4)); ctx.reusablePt = new DOMPoint(0, 0) }, test: function(CanvasKit, ctx) { for (let i = 0; i < 30; i++) { ctx.reusablePt.X = i; ctx.reusablePt.Y = i; const pt = ctx.matr.transformPoint(ctx.reusablePt); if (pt.length === 18) { throw 'this is here to keep pt from being optimized away'; } } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'dommatrix_transformPoint', }); tests.push({ description: 'Invert a DOM matrix', setup: function(CanvasKit, ctx) { ctx.matr = new DOMMatrix().translate(10, 20).rotate(90).translate(-10, -20) .multiply(new DOMMatrix().translate(3, 4).scale(1, 2).translate(-3, -4)); }, test: function(CanvasKit, ctx) { const inverted = ctx.matr.inverse(); if (inverted.length === 18) { throw 'this is here to keep the result from being optimized away'; } }, teardown: function(CanvasKit, ctx) {}, perfKey: 'dommatrix_invert', }); tests.push({ description: 'make a shader from a DOMMatrix', setup: function(CanvasKit, ctx) { ctx.matr = new DOMMatrix().translate(10, 20).rotate(90).translate(-10, -20) .multiply(new DOMMatrix().translate(3, 4).scale(1, 2).translate(-3, -4)); }, test: function(CanvasKit, ctx) { const shader = CanvasKit.Shader.MakeSweepGradient( 100, 100, [CanvasKit.GREEN, CanvasKit.BLUE], [0.0, 1.0], CanvasKit.TileMode.Clamp, ctx.matr); shader.delete(); }, teardown: function(CanvasKit, ctx) {}, perfKey: 'dommatrix_makeShader', }); // Tests the layout and drawing of a paragraph with hundreds of words. // In the second variant, the colors change every frame // In the third variant, the font size cycles between three sizes. // In the fourth variant, the layout width changes. // in the fifth variant, all of those properties change at the same time. for (const variant of ['static', 'color_changing', 'size_changing', 'layout_changing', 'everything']) { tests.push({ description: `Layout and draw a ${variant} paragraph`, setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.fontMgr = CanvasKit.FontMgr.FromData([ctx.files['Roboto-Regular.ttf']]); ctx.paraStyle = new CanvasKit.ParagraphStyle({ textStyle: { color: CanvasKit.WHITE, fontFamilies: ['Roboto'], fontSize: 11, }, textAlign: CanvasKit.TextAlign.Left, }); ctx.frame = 0; ctx.text = "annap sap sa ladipidapidi rapadip sam dim dap dim dap do raka dip da da badip badip badipidipidipadisuten din dab do ".repeat(40); }, test: function(CanvasKit, ctx) { ctx.canvas.clear(CanvasKit.BLACK); const builder = CanvasKit.ParagraphBuilder.Make(ctx.paraStyle, ctx.fontMgr); let pos = 0; let color = CanvasKit.WHITE; while (pos < ctx.text.length) { let size = 11; if (variant === 'size_changing' || variant === 'everything') { // the bigger this modulo, the more work it takes to fill the glyph cache size += ctx.frame % 4; } if (variant === 'color_changing' || variant === 'everything') { color = randomColorTwo(CanvasKit, 0, 1); } builder.pushStyle(CanvasKit.TextStyle({ color: color, fontFamilies: ['Roboto'], fontSize: size, fontStyle: { weight: CanvasKit.FontWeight.Bold, }, })); const len = Math.floor(Math.random()*5+2); builder.addText(ctx.text.slice(pos, pos+len)); builder.pop(); pos += len; } const paragraph = builder.build(); let w = 0; const base_width = 520; const varying_width_modulo = 70; if (variant === 'layout_changing' || variant === 'everything') { w = ctx.frame % varying_width_modulo; } paragraph.layout(base_width + w); // width in pixels to use when wrapping text ctx.canvas.drawParagraph(paragraph, 10, 10); ctx.frame++; builder.delete(); paragraph.delete(); }, teardown: function(CanvasKit, ctx) { ctx.fontMgr.delete(); }, perfKey: 'canvas_drawParagraph_'+variant, }); } tests.push({ description: 'Draw a path with a blur mask', setup: function(CanvasKit, ctx) { ctx.canvas = ctx.surface.getCanvas(); ctx.paint = new CanvasKit.Paint(); ctx.paint.setAntiAlias(true); ctx.paint.setStyle(CanvasKit.PaintStyle.Fill); ctx.paint.setColor(CanvasKit.Color4f(0.1, 0.7, 0.0, 1.0)); ctx.path = starPath(CanvasKit); ctx.frame = 0; }, test: function(CanvasKit, ctx) { const sigma = 0.1 + (ctx.frame/10); const blurMask = CanvasKit.MaskFilter.MakeBlur( CanvasKit.BlurStyle.Normal, sigma, true); ctx.paint.setMaskFilter(blurMask); ctx.canvas.drawPath(ctx.path, ctx.paint); blurMask.delete(); ctx.frame++; }, teardown: function(CanvasKit, ctx) { ctx.paint.delete(); ctx.path.delete(); }, perfKey: 'canvas_blur_mask_filter', });