/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkTypes.h" #include "include/gpu/GrTypes.h" #include "src/core/SkDevice.h" #include "src/core/SkSpecialImage.h" #include "src/gpu/SkGpuDevice.h" #include "tests/Test.h" #include "tools/gpu/GrContextFactory.h" class SkColorSpace; class GrContext; class DeviceTestingAccess { public: static sk_sp MakeSpecial(SkBaseDevice* dev, const SkBitmap& bm) { return dev->makeSpecial(bm); } static sk_sp MakeSpecial(SkBaseDevice* dev, SkImage* img) { return dev->makeSpecial(img); } static sk_sp SnapSpecial(SkBaseDevice* dev) { return dev->snapSpecial(); } }; // TODO: re-enable this when Raster methods are implemented #if 0 DEF_TEST(SpecialImage_BitmapDevice, reporter) { static const int kWidth = 100; static const int kHeight = 90; SkImageInfo ii = SkImageInfo::MakeN32Premul(2*kWidth, 2*kHeight); sk_sp bmDev(SkBitmapDevice::Create(ii)); SkBitmap bm; bm.tryAllocN32Pixels(kWidth, kHeight); // Create a raster-backed special image from a raster-backed SkBitmap sk_sp special = DeviceTestingAccess::MakeSpecial(bmDev.get(), bm); SkASSERT(!special->isTextureBacked()); SkASSERT(kWidth == special->width()); SkASSERT(kHeight == special->height()); SkASSERT(bm.getGenerationID() == special->uniqueID()); SkASSERT(SkIRect::MakeWH(kWidth, kHeight) == special->subset()); // Create a raster-backed special image from a raster-backed SkImage sk_sp image(SkImage::MakeFromBitmap(bm)); special = DeviceTestingAccess::MakeSpecial(bmDev.get(), image.get()); SkASSERT(!special->isTextureBacked()); SkASSERT(kWidth == special->width()); SkASSERT(kHeight == special->height()); SkASSERT(bm.getGenerationID() == special->uniqueID()); SkASSERT(SkIRect::MakeWH(kWidth, kHeight) == special->subset()); // Snap the device as a raster-backed special image special = DeviceTestingAccess::SnapSpecial(bmDev.get()); SkASSERT(!special->isTextureBacked()); SkASSERT(2*kWidth == special->width()); SkASSERT(2*kHeight == special->height()); SkASSERT(SkIRect::MakeWH(2*kWidth, 2*kHeight) == special->subset()); } #endif DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SpecialImage_GPUDevice, reporter, ctxInfo) { GrContext* context = ctxInfo.grContext(); static const int kWidth = 100; static const int kHeight = 90; SkImageInfo ii = SkImageInfo::MakeN32Premul(2*kWidth, 2*kHeight); sk_sp gpuDev(SkGpuDevice::Make(context, SkBudgeted::kNo, ii, 1, kBottomLeft_GrSurfaceOrigin, nullptr, GrMipMapped::kNo, SkGpuDevice::kClear_InitContents)); SkBitmap bm; SkAssertResult(bm.tryAllocN32Pixels(kWidth, kHeight)); // Create a gpu-backed special image from a raster-backed SkBitmap sk_sp special = DeviceTestingAccess::MakeSpecial(gpuDev.get(), bm); SkASSERT(special->isTextureBacked()); SkASSERT(kWidth == special->width()); SkASSERT(kHeight == special->height()); SkASSERT(bm.getGenerationID() == special->uniqueID()); SkASSERT(SkIRect::MakeWH(kWidth, kHeight) == special->subset()); // Create a gpu-backed special image from a raster-backed SkImage sk_sp image(SkImage::MakeFromBitmap(bm)); special = DeviceTestingAccess::MakeSpecial(gpuDev.get(), image.get()); SkASSERT(special->isTextureBacked()); SkASSERT(kWidth == special->width()); SkASSERT(kHeight == special->height()); // TODO: Hmmm, this is a bit unexpected SkASSERT(image->uniqueID() != special->uniqueID()); SkASSERT(SkIRect::MakeWH(kWidth, kHeight) == special->subset()); // Create a gpu-backed special image from a gpu-backed SkImage image = image->makeTextureImage(context); special = DeviceTestingAccess::MakeSpecial(gpuDev.get(), image.get()); SkASSERT(special->isTextureBacked()); SkASSERT(kWidth == special->width()); SkASSERT(kHeight == special->height()); SkASSERT(image->uniqueID() == special->uniqueID()); SkASSERT(SkIRect::MakeWH(kWidth, kHeight) == special->subset()); // Snap the device as a gpu-backed special image special = DeviceTestingAccess::SnapSpecial(gpuDev.get()); SkASSERT(special->isTextureBacked()); SkASSERT(2*kWidth == special->width()); SkASSERT(2*kHeight == special->height()); SkASSERT(SkIRect::MakeWH(2*kWidth, 2*kHeight) == special->subset()); }