#include #include using namespace metal; struct Inputs { }; struct Outputs { float4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; array rgb; float a; rgb[0] = 0.0; rgb[1] = 1.0; rgb[2] = 0.0; a = 1.0; _out.sk_FragColor = float4(rgb[0], rgb[1], rgb[2], a); return _out; }