/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGLWidget.h" #if SK_SUPPORT_GPU SkGLWidget::SkGLWidget(SkDebugger* debugger) : QGLWidget() { this->setStyleSheet("QWidget {background-color: white; border: 1px solid #cccccc;}"); fDebugger = debugger; fCurIntf = NULL; fCurContext = NULL; fGpuDevice = NULL; fCanvas = NULL; } SkGLWidget::~SkGLWidget() { SkSafeUnref(fCurIntf); SkSafeUnref(fCurContext); SkSafeUnref(fGpuDevice); SkSafeUnref(fCanvas); } void SkGLWidget::initializeGL() { fCurIntf = GrGLCreateNativeInterface(); fCurContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext) fCurIntf); GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height()); desc.fOrigin = kBottomLeft_GrSurfaceOrigin; GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc); fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget); fCanvas = new SkCanvas(fGpuDevice); curRenderTarget->unref(); glClearColor(1, 1, 1, 0); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); } void SkGLWidget::resizeGL(int w, int h) { GrBackendRenderTargetDesc desc = this->getDesc(w, h); desc.fOrigin = kBottomLeft_GrSurfaceOrigin; GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc); SkSafeUnref(fGpuDevice); SkSafeUnref(fCanvas); fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget); fCanvas = new SkCanvas(fGpuDevice); fDebugger->resize(w, h); draw(); } void SkGLWidget::paintGL() { if (!this->isHidden()) { fDebugger->draw(fCanvas); // TODO(chudy): Implement an optional flush button in Gui. fCanvas->flush(); emit drawComplete(); } } GrBackendRenderTargetDesc SkGLWidget::getDesc(int w, int h) { GrBackendRenderTargetDesc desc; desc.fWidth = SkScalarRound(this->width()); desc.fHeight = SkScalarRound(this->height()); desc.fConfig = kSkia8888_GrPixelConfig; GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt); GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits); GrGLint buffer; GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); desc.fRenderTargetHandle = buffer; return desc; } #endif