precision mediump float; precision mediump sampler2D; out mediump vec4 sk_FragColor; uniform mediump vec4 colorGreen; uniform mediump vec4 colorRed; uniform mediump mat2 testHalf2x2; uniform highp mat2 testFloat2x2; uniform mediump mat3 testHalf3x3; uniform highp mat4x2 testFloat4x2; mediump vec4 main() { mediump mat2 _tempMatrix0; mediump mat2 _tempMatrix1; highp mat2 _tempMatrix2; highp mat2 _tempMatrix3; mediump mat2 _tempMatrix4; mediump mat2 _tempMatrix5; highp mat2 _tempMatrix6; highp mat2 _tempMatrix7; mediump mat3 _tempMatrix8; mediump mat3 _tempMatrix9; highp mat4x2 _tempMatrix10; highp mat4x2 _tempMatrix11; bool _0_ok = true; _0_ok = _0_ok && ((_tempMatrix0 = testHalf2x2), (_tempMatrix1 = mat2(1.0, 2.0, 3.0, 4.0)), (_tempMatrix0 == _tempMatrix1)); _0_ok = _0_ok && ((_tempMatrix2 = testFloat2x2), (_tempMatrix3 = mat2(5.0, 6.0, 7.0, 8.0)), (_tempMatrix2 == _tempMatrix3)); _0_ok = _0_ok && ((_tempMatrix4 = testHalf2x2), (_tempMatrix5 = mat2(123.0)), (_tempMatrix4 != _tempMatrix5)); _0_ok = _0_ok && ((_tempMatrix6 = testFloat2x2), (_tempMatrix7 = mat2(456.0)), (_tempMatrix6 != _tempMatrix7)); _0_ok = _0_ok && ((_tempMatrix8 = testHalf3x3), (_tempMatrix9 = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)), (_tempMatrix8 == _tempMatrix9)); _0_ok = _0_ok && ((_tempMatrix10 = testFloat4x2), (_tempMatrix11 = mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0)), (_tempMatrix10 != _tempMatrix11)); return _0_ok ? colorGreen : colorRed; }