out vec4 sk_FragColor; uniform vec4 colorRed; uniform vec4 colorGreen; vec4 main() { bool _0_ok = true; int _1_x = 14; _0_ok = _0_ok && _1_x == 14; _1_x = 6; _0_ok = _0_ok && _1_x == 6; _1_x = 5; _0_ok = _0_ok && _1_x == 5; _1_x = 16; _0_ok = _0_ok && _1_x == 16; _1_x = -8; _0_ok = _0_ok && _1_x == -8; _1_x = 32; _0_ok = _0_ok && _1_x == 32; _1_x = 33; _0_ok = _0_ok && _1_x == 33; return _0_ok ? colorGreen : colorRed; }