out vec4 sk_FragColor; void main() { float _1_y = 123.0; float z = 0.0; float _0_y = z; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; ++_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; --_0_y; _0_y = 42.0; _0_y; sk_FragColor.x = z; }