out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; uniform mat2 testMatrix2x2; uniform mat3 testMatrix3x3; vec4 main() { bool _0_ok = true; _0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0); _0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); _0_ok = _0_ok && testMatrix2x2 != mat2(100.0); _0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0); return _0_ok ? colorGreen : colorRed; }