/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkCanvas.h" #include "include/core/SkImage.h" #include "include/core/SkString.h" #include "include/core/SkTypes.h" #include "modules/skottie/include/Skottie.h" #include "modules/sksg/include/SkSGInvalidationController.h" #include #include #include #include #include "modules/canvaskit/WasmCommon.h" #if SK_INCLUDE_MANAGED_SKOTTIE #include "modules/skottie/include/SkottieProperty.h" #include "modules/skottie/utils/SkottieUtils.h" #include "modules/skresources/include/SkResources.h" #endif // SK_INCLUDE_MANAGED_SKOTTIE using namespace emscripten; #if SK_INCLUDE_MANAGED_SKOTTIE namespace { class SkottieAssetProvider : public skottie::ResourceProvider { public: ~SkottieAssetProvider() override = default; // Tried using a map, but that gave strange errors like // https://emscripten.org/docs/porting/guidelines/function_pointer_issues.html // Not entirely sure why, but perhaps the iterator in the map was // confusing enscripten. using AssetVec = std::vector>>; static sk_sp Make(AssetVec assets) { if (assets.empty()) { return nullptr; } return sk_sp(new SkottieAssetProvider(std::move(assets))); } sk_sp loadImageAsset(const char[] /* path */, const char name[], const char[] /* id */) const override { // For CK/Skottie we ignore paths & IDs, and identify images based solely on name. if (auto data = this->findAsset(name)) { return skresources::MultiFrameImageAsset::Make(std::move(data)); } return nullptr; } sk_sp loadFont(const char name[], const char[] /* url */) const override { // Same as images paths, we ignore font URLs. return this->findAsset(name); } sk_sp load(const char[]/*path*/, const char name[]) const override { // Ignore paths. return this->findAsset(name); } private: explicit SkottieAssetProvider(AssetVec assets) : fAssets(std::move(assets)) {} sk_sp findAsset(const char name[]) const { for (const auto& asset : fAssets) { if (asset.first.equals(name)) { return asset.second; } } SkDebugf("Could not find %s\n", name); return nullptr; } const AssetVec fAssets; }; class ManagedAnimation final : public SkRefCnt { public: static sk_sp Make(const std::string& json, sk_sp rp) { auto mgr = std::make_unique(); static constexpr char kInterceptPrefix[] = "__"; auto pinterceptor = sk_make_sp(rp, kInterceptPrefix); auto animation = skottie::Animation::Builder() .setMarkerObserver(mgr->getMarkerObserver()) .setPropertyObserver(mgr->getPropertyObserver()) .setResourceProvider(std::move(rp)) .setPrecompInterceptor(std::move(pinterceptor)) .make(json.c_str(), json.size()); return animation ? sk_sp(new ManagedAnimation(std::move(animation), std::move(mgr))) : nullptr; } ~ManagedAnimation() override = default; // skottie::Animation API void render(SkCanvas* canvas) const { fAnimation->render(canvas, nullptr); } void render(SkCanvas* canvas, const SkRect& dst) const { fAnimation->render(canvas, &dst); } // Returns a damage rect. SkRect seek(SkScalar t) { sksg::InvalidationController ic; fAnimation->seek(t, &ic); return ic.bounds(); } // Returns a damage rect. SkRect seekFrame(double t) { sksg::InvalidationController ic; fAnimation->seekFrame(t, &ic); return ic.bounds(); } double duration() const { return fAnimation->duration(); } double fps() const { return fAnimation->fps(); } const SkSize& size() const { return fAnimation->size(); } std::string version() const { return std::string(fAnimation->version().c_str()); } // CustomPropertyManager API JSArray getColorProps() const { JSArray props = emscripten::val::array(); for (const auto& cp : fPropMgr->getColorProps()) { JSObject prop = emscripten::val::object(); prop.set("key", cp); prop.set("value", fPropMgr->getColor(cp)); props.call("push", prop); } return props; } JSArray getOpacityProps() const { JSArray props = emscripten::val::array(); for (const auto& op : fPropMgr->getOpacityProps()) { JSObject prop = emscripten::val::object(); prop.set("key", op); prop.set("value", fPropMgr->getOpacity(op)); props.call("push", prop); } return props; } bool setColor(const std::string& key, SkColor c) { return fPropMgr->setColor(key, c); } bool setOpacity(const std::string& key, float o) { return fPropMgr->setOpacity(key, o); } JSArray getMarkers() const { JSArray markers = emscripten::val::array(); for (const auto& m : fPropMgr->markers()) { JSObject marker = emscripten::val::object(); marker.set("name", m.name); marker.set("t0" , m.t0); marker.set("t1" , m.t1); markers.call("push", marker); } return markers; } private: ManagedAnimation(sk_sp animation, std::unique_ptr propMgr) : fAnimation(std::move(animation)) , fPropMgr(std::move(propMgr)) {} sk_sp fAnimation; std::unique_ptr fPropMgr; }; } // anonymous ns #endif // SK_INCLUDE_MANAGED_SKOTTIE EMSCRIPTEN_BINDINGS(Skottie) { // Animation things (may eventually go in own library) class_("Animation") .smart_ptr>("sk_sp") .function("version", optional_override([](skottie::Animation& self)->std::string { return std::string(self.version().c_str()); })) .function("size" , &skottie::Animation::size) .function("duration", &skottie::Animation::duration) .function("fps" , &skottie::Animation::fps) .function("seek", optional_override([](skottie::Animation& self, SkScalar t)->void { self.seek(t); })) .function("seekFrame", optional_override([](skottie::Animation& self, double t)->void { self.seekFrame(t); })) .function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas)->void { self.render(canvas, nullptr); }), allow_raw_pointers()) .function("render", optional_override([](skottie::Animation& self, SkCanvas* canvas, const SkRect r)->void { self.render(canvas, &r); }), allow_raw_pointers()); function("MakeAnimation", optional_override([](std::string json)->sk_sp { return skottie::Animation::Make(json.c_str(), json.length()); })); constant("skottie", true); #if SK_INCLUDE_MANAGED_SKOTTIE class_("ManagedAnimation") .smart_ptr>("sk_sp") .function("version" , &ManagedAnimation::version) .function("size" , &ManagedAnimation::size) .function("duration" , &ManagedAnimation::duration) .function("fps" , &ManagedAnimation::fps) .function("seek" , &ManagedAnimation::seek) .function("seekFrame" , &ManagedAnimation::seekFrame) .function("render" , select_overload(&ManagedAnimation::render), allow_raw_pointers()) .function("render" , select_overload (&ManagedAnimation::render), allow_raw_pointers()) .function("_setColor" , optional_override([](ManagedAnimation& self, const std::string& key, uintptr_t /* float* */ cPtr) { float* fourFloats = reinterpret_cast(cPtr); SkColor4f color = { fourFloats[0], fourFloats[1], fourFloats[2], fourFloats[3] }; self.setColor(key, color.toSkColor()); })) .function("setOpacity", &ManagedAnimation::setOpacity) .function("getMarkers", &ManagedAnimation::getMarkers) .function("getColorProps" , &ManagedAnimation::getColorProps) .function("getOpacityProps", &ManagedAnimation::getOpacityProps); function("_MakeManagedAnimation", optional_override([](std::string json, size_t assetCount, uintptr_t /* char** */ nptr, uintptr_t /* uint8_t** */ dptr, uintptr_t /* size_t* */ sptr) ->sk_sp { // See the comment in canvaskit_bindings.cpp about the use of uintptr_t const auto assetNames = reinterpret_cast(nptr); const auto assetDatas = reinterpret_cast(dptr); const auto assetSizes = reinterpret_cast(sptr); SkottieAssetProvider::AssetVec assets; assets.reserve(assetCount); for (size_t i = 0; i < assetCount; i++) { auto name = SkString(assetNames[i]); auto bytes = SkData::MakeFromMalloc(assetDatas[i], assetSizes[i]); assets.push_back(std::make_pair(std::move(name), std::move(bytes))); } return ManagedAnimation::Make(json, skresources::DataURIResourceProviderProxy::Make( SkottieAssetProvider::Make(std::move(assets)))); })); constant("managed_skottie", true); #endif // SK_INCLUDE_MANAGED_SKOTTIE }