/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImageGenerator_DEFINED #define SkImageGenerator_DEFINED #include "include/core/SkBitmap.h" #include "include/core/SkColor.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkYUVAIndex.h" #include "include/core/SkYUVASizeInfo.h" class GrRecordingContext; class GrTextureProxy; class GrSamplerState; class SkBitmap; class SkData; class SkMatrix; class SkPaint; class SkPicture; class SK_API SkImageGenerator { public: /** * The PixelRef which takes ownership of this SkImageGenerator * will call the image generator's destructor. */ virtual ~SkImageGenerator() { } uint32_t uniqueID() const { return fUniqueID; } /** * Return a ref to the encoded (i.e. compressed) representation * of this data. * * If non-NULL is returned, the caller is responsible for calling * unref() on the data when it is finished. */ sk_sp refEncodedData() { return this->onRefEncodedData(); } /** * Return the ImageInfo associated with this generator. */ const SkImageInfo& getInfo() const { return fInfo; } /** * Can this generator be used to produce images that will be drawable to the specified context * (or to CPU, if context is nullptr)? */ bool isValid(GrContext* context) const { return this->onIsValid(context); } /** * Decode into the given pixels, a block of memory of size at * least (info.fHeight - 1) * rowBytes + (info.fWidth * * bytesPerPixel) * * Repeated calls to this function should give the same results, * allowing the PixelRef to be immutable. * * @param info A description of the format * expected by the caller. This can simply be identical * to the info returned by getInfo(). * * This contract also allows the caller to specify * different output-configs, which the implementation can * decide to support or not. * * A size that does not match getInfo() implies a request * to scale. If the generator cannot perform this scale, * it will return false. * * @return true on success. */ bool getPixels(const SkImageInfo& info, void* pixels, size_t rowBytes); /** * If decoding to YUV is supported, this returns true. Otherwise, this * returns false and does not modify any of the parameters. * * @param sizeInfo Output parameter indicating the sizes and required * allocation widths of the Y, U, V, and A planes. * @param yuvaIndices How the YUVA planes are organized/used * @param colorSpace Output parameter. */ bool queryYUVA8(SkYUVASizeInfo* sizeInfo, SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], SkYUVColorSpace* colorSpace) const; /** * Returns true on success and false on failure. * This always attempts to perform a full decode. If the client only * wants size, it should call queryYUVA8(). * * @param sizeInfo Needs to exactly match the values returned by the * query, except the WidthBytes may be larger than the * recommendation (but not smaller). * @param yuvaIndices Needs to exactly match the values returned by the query. * @param planes Memory for the Y, U, V, and A planes. Note that, depending on the * settings in yuvaIndices, anywhere from 1..4 planes could be returned. */ bool getYUVA8Planes(const SkYUVASizeInfo& sizeInfo, const SkYUVAIndex yuvaIndices[SkYUVAIndex::kIndexCount], void* planes[]); #if SK_SUPPORT_GPU /** * If the generator can natively/efficiently return its pixels as a GPU image (backed by a * texture) this will return that image. If not, this will return NULL. * * This routine also supports retrieving only a subset of the pixels. That subset is specified * by the following rectangle: * * subset = SkIRect::MakeXYWH(origin.x(), origin.y(), info.width(), info.height()) * * If subset is not contained inside the generator's bounds, this returns false. * * whole = SkIRect::MakeWH(getInfo().width(), getInfo().height()) * if (!whole.contains(subset)) { * return false; * } * * Regarding the GrContext parameter: * * It must be non-NULL. The generator should only succeed if: * - its internal context is the same * - it can somehow convert its texture into one that is valid for the provided context. * * If the willNeedMipMaps flag is true, the generator should try to create a TextureProxy that * at least has the mip levels allocated and the base layer filled in. If this is not possible, * the generator is allowed to return a non mipped proxy, but this will have some additional * overhead in later allocating mips and copying of the base layer. */ sk_sp generateTexture(GrRecordingContext*, const SkImageInfo& info, const SkIPoint& origin, bool willNeedMipMaps); bool texturesAreCacheable() const { return this->onTexturesAreCacheable(); } #endif /** * If the default image decoder system can interpret the specified (encoded) data, then * this returns a new ImageGenerator for it. Otherwise this returns NULL. Either way * the caller is still responsible for managing their ownership of the data. */ static std::unique_ptr MakeFromEncoded(sk_sp); /** Return a new image generator backed by the specified picture. If the size is empty or * the picture is NULL, this returns NULL. * The optional matrix and paint arguments are passed to drawPicture() at rasterization * time. */ static std::unique_ptr MakeFromPicture(const SkISize&, sk_sp, const SkMatrix*, const SkPaint*, SkImage::BitDepth, sk_sp); protected: static constexpr int kNeedNewImageUniqueID = 0; SkImageGenerator(const SkImageInfo& info, uint32_t uniqueId = kNeedNewImageUniqueID); virtual sk_sp onRefEncodedData() { return nullptr; } struct Options {}; virtual bool onGetPixels(const SkImageInfo&, void*, size_t, const Options&) { return false; } virtual bool onIsValid(GrContext*) const { return true; } virtual bool onQueryYUVA8(SkYUVASizeInfo*, SkYUVAIndex[SkYUVAIndex::kIndexCount], SkYUVColorSpace*) const { return false; } virtual bool onGetYUVA8Planes(const SkYUVASizeInfo&, const SkYUVAIndex[SkYUVAIndex::kIndexCount], void*[4] /*planes*/) { return false; } #if SK_SUPPORT_GPU enum class TexGenType { kNone, //image generator does not implement onGenerateTexture kCheap, //onGenerateTexture is implemented and it is fast (does not render offscreen) kExpensive, //onGenerateTexture is implemented and it is relatively slow }; virtual TexGenType onCanGenerateTexture() const { return TexGenType::kNone; } virtual sk_sp onGenerateTexture(GrRecordingContext*, const SkImageInfo&, const SkIPoint&, bool willNeedMipMaps); // returns nullptr virtual bool onTexturesAreCacheable() const { return true; } #endif private: const SkImageInfo fInfo; const uint32_t fUniqueID; friend class SkImage_Lazy; // This is our default impl, which may be different on different platforms. // It is called from NewFromEncoded() after it has checked for any runtime factory. // The SkData will never be NULL, as that will have been checked by NewFromEncoded. static std::unique_ptr MakeFromEncodedImpl(sk_sp); SkImageGenerator(SkImageGenerator&&) = delete; SkImageGenerator(const SkImageGenerator&) = delete; SkImageGenerator& operator=(SkImageGenerator&&) = delete; SkImageGenerator& operator=(const SkImageGenerator&) = delete; }; #endif // SkImageGenerator_DEFINED