OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise OpExecutionMode %main OriginUpperLeft OpName %sk_FragColor "sk_FragColor" OpName %sk_Clockwise "sk_Clockwise" OpName %_UniformBuffer "_UniformBuffer" OpMemberName %_UniformBuffer 0 "unknownInput" OpName %main "main" OpName %value "value" OpDecorate %sk_FragColor RelaxedPrecision OpDecorate %sk_FragColor Location 0 OpDecorate %sk_FragColor Index 0 OpDecorate %sk_Clockwise BuiltIn FrontFacing OpMemberDecorate %_UniformBuffer 0 Offset 0 OpDecorate %_UniformBuffer Block OpDecorate %10 Binding 0 OpDecorate %10 DescriptorSet 0 OpDecorate %value RelaxedPrecision OpDecorate %29 RelaxedPrecision OpDecorate %30 RelaxedPrecision %float = OpTypeFloat 32 %v4float = OpTypeVector %float 4 %_ptr_Output_v4float = OpTypePointer Output %v4float %sk_FragColor = OpVariable %_ptr_Output_v4float Output %bool = OpTypeBool %_ptr_Input_bool = OpTypePointer Input %bool %sk_Clockwise = OpVariable %_ptr_Input_bool Input %_UniformBuffer = OpTypeStruct %float %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer %10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform %void = OpTypeVoid %14 = OpTypeFunction %void %_ptr_Function_float = OpTypePointer Function %float %float_0 = OpConstant %float 0 %_ptr_Uniform_float = OpTypePointer Uniform %float %int = OpTypeInt 32 1 %int_0 = OpConstant %int 0 %float_1 = OpConstant %float 1 %main = OpFunction %void None %14 %15 = OpLabel %value = OpVariable %_ptr_Function_float Function OpStore %value %float_0 %19 = OpAccessChain %_ptr_Uniform_float %10 %int_0 %23 = OpLoad %float %19 %24 = OpConvertFToS %int %23 OpSelectionMerge %25 None OpSwitch %24 %25 0 %26 1 %27 %26 = OpLabel OpStore %value %float_0 OpBranch %27 %27 = OpLabel OpStore %value %float_1 OpBranch %25 %25 = OpLabel %29 = OpLoad %float %value %30 = OpCompositeConstruct %v4float %29 %29 %29 %29 OpStore %sk_FragColor %30 OpReturn OpFunctionEnd