/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm.h" #include "SkBitmap.h" #include "SkPaint.h" #include "SkPicture.h" #include "SkShader.h" namespace skiagm { static struct { SkShader::TileMode tmx; SkShader::TileMode tmy; } kTileConfigs[] = { { SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode }, { SkShader::kRepeat_TileMode, SkShader::kClamp_TileMode }, { SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode }, }; class PictureShaderGM : public GM { public: PictureShaderGM(SkScalar tileSize, SkScalar sceneSize) : fTileSize(tileSize) , fSceneSize(sceneSize) { // Build the picture. SkPictureRecorder recorder; SkCanvas* pictureCanvas = recorder.beginRecording(SkScalarRoundToInt(tileSize), SkScalarRoundToInt(tileSize), NULL, 0); this->drawTile(pictureCanvas); SkAutoTUnref p(recorder.endRecording()); // Build a reference bitmap. SkBitmap bm; bm.allocN32Pixels(SkScalarRoundToInt(tileSize), SkScalarRoundToInt(tileSize)); bm.eraseColor(SK_ColorTRANSPARENT); SkCanvas bitmapCanvas(bm); this->drawTile(&bitmapCanvas); for (unsigned i = 0; i < SK_ARRAY_COUNT(kTileConfigs); ++i) { fPictureShaders[i].reset(SkShader::CreatePictureShader(p, kTileConfigs[i].tmx, kTileConfigs[i].tmy)); fBitmapShaders[i].reset(SkShader::CreateBitmapShader(bm, kTileConfigs[i].tmx, kTileConfigs[i].tmy)); } } protected: virtual SkString onShortName() SK_OVERRIDE { return SkString("pictureshader"); } virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(1400, 1250); } virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { this->drawSceneColumn(canvas, SkPoint::Make(0, 0), 1, 1, 0); this->drawSceneColumn(canvas, SkPoint::Make(0, fSceneSize * 6.4f), 1, 2, 0); this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, 0), 1, 1, 1); this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 2.4f, fSceneSize * 6.4f), 1, 1, 2); this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 4.8f, 0), 2, 1, 0); this->drawSceneColumn(canvas, SkPoint::Make(fSceneSize * 9.6f, 0), 2, 2, 0); } private: void drawSceneColumn(SkCanvas* canvas, const SkPoint& pos, SkScalar scale, SkScalar localScale, unsigned tileMode) { SkMatrix ctm, localMatrix; ctm.setTranslate(pos.x(), pos.y()); ctm.preScale(scale, scale); localMatrix.setScale(localScale, localScale); this->drawScene(canvas, ctm, localMatrix, tileMode); ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 1.2f * scale); ctm.preScale(scale, scale); localMatrix.setTranslate(fTileSize / 4, fTileSize / 4); localMatrix.preScale(localScale, localScale); this->drawScene(canvas, ctm, localMatrix, tileMode); ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 2.4f * scale); ctm.preScale(scale, scale); localMatrix.setRotate(45); localMatrix.preScale(localScale, localScale); this->drawScene(canvas, ctm, localMatrix, tileMode); ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 3.6f * scale); ctm.preScale(scale, scale); localMatrix.setSkew(1, 0); localMatrix.preScale(localScale, localScale); this->drawScene(canvas, ctm, localMatrix, tileMode); ctm.setTranslate(pos.x(), pos.y() + fSceneSize * 4.8f * scale); ctm.preScale(scale, scale); localMatrix.setTranslate(fTileSize / 4, fTileSize / 4); localMatrix.preRotate(45); localMatrix.preScale(localScale, localScale); this->drawScene(canvas, ctm, localMatrix, tileMode); } void drawTile(SkCanvas* canvas) { SkPaint paint; paint.setColor(SK_ColorGREEN); paint.setStyle(SkPaint::kFill_Style); paint.setAntiAlias(true); canvas->drawCircle(fTileSize / 4, fTileSize / 4, fTileSize / 4, paint); canvas->drawRect(SkRect::MakeXYWH(fTileSize / 2, fTileSize / 2, fTileSize / 2, fTileSize / 2), paint); paint.setColor(SK_ColorRED); canvas->drawLine(fTileSize / 2, fTileSize * 1 / 3, fTileSize / 2, fTileSize * 2 / 3, paint); canvas->drawLine(fTileSize * 1 / 3, fTileSize / 2, fTileSize * 2 / 3, fTileSize / 2, paint); } void drawScene(SkCanvas* canvas, const SkMatrix& matrix, const SkMatrix& localMatrix, unsigned tileMode) { SkASSERT(tileMode < SK_ARRAY_COUNT(kTileConfigs)); SkPaint paint; paint.setStyle(SkPaint::kFill_Style); paint.setColor(SK_ColorLTGRAY); canvas->save(); canvas->concat(matrix); canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint); canvas->drawRect(SkRect::MakeXYWH(fSceneSize * 1.1f, 0, fSceneSize, fSceneSize), paint); fPictureShaders[tileMode]->setLocalMatrix(localMatrix); paint.setShader(fPictureShaders[tileMode].get()); canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint); canvas->translate(fSceneSize * 1.1f, 0); fBitmapShaders[tileMode]->setLocalMatrix(localMatrix); paint.setShader(fBitmapShaders[tileMode].get()); canvas->drawRect(SkRect::MakeWH(fSceneSize, fSceneSize), paint); canvas->restore(); } SkScalar fTileSize; SkScalar fSceneSize; SkAutoTUnref fPictureShaders[SK_ARRAY_COUNT(kTileConfigs)]; SkAutoTUnref fBitmapShaders[SK_ARRAY_COUNT(kTileConfigs)]; typedef GM INHERITED; }; DEF_GM( return SkNEW_ARGS(PictureShaderGM, (50, 100)); ) }